Author Topic: Guns with good animations  (Read 2869 times)

Ladys and gentlemen....The next Gravity cat if there reload rocks and hands are great and if he adds snipers along with iron sights...then hes the next GCat XD
iron sights - yes
hands - heck no
i've also decided to just do them as T+T-based weapons with the same reload animation (default brick animation) so NOPE

Gravity Cat's weapons are pretty bad imo

iron sights - yes
hands - heck no
i've also decided to just do them as T+T-based weapons with the same reload animation (default brick animation) so NOPE
looking forward to this

anyway

Sgt. A Walter's guns are bad and he should feel bad
but seriously
they're terrible.

Gravity Cat's weapons are pretty bad imo

what

how

(well, I guess you can't reload them)

You're still supporting a stuff cause.  Can't really save yourself there.

Did I say in any way that I was supportive of anything. No? Didn't think so.

I dont get what you are getting at with the video.  The sniper has recoil, he is the first to implement true recoil into a gunpack. 
The weapons, when being fired, shoot off and point in a different direction that is not even close to what you were aiming for.  They fire in up to 40 degrees off from the target, and pushing you back isn't the primary function.  While I'm at it, wouldn't a G18 have way more recoil than that of a sniper in a single shot?  Snipers were made for accuracy, dumbass.

Did I say in any way that I was supportive of anything. No? Didn't think so.
Umm, this has already been accomplished. Check out Sgt. A Walter's server to see what I'm talking about.
You can't get out of that, smartass.  "Check out this" is a definitely showing support for something.  You clearly recommended a specific weapon set for what the OP was asking for.  If you're going to say "No, I was supporting his server", then you are quite dense, my friend.  All Sgt. A Walker uses on his server gun-wise is his own pack.  Therefore, you were indirectly supporting Sgt. A Walker's weapon pack.


welp
Should fix up model a bit, the gun should be a little bit fatter than the handle of it. Also should change the sound.
Other than that, I like where this is going.

The weapons, when being fired, shoot off and point in a different direction that is not even close to what you were aiming for.  They fire in up to 40 degrees off from the target, and pushing you back isn't the primary function.  While I'm at it, wouldn't a G18 have way more recoil than that of a sniper in a single shot?  Snipers were made for accuracy, dumbass.

starfish, don't go throwing around the D word.  Also, yes the sniper is made for accuracy, and this gun has such.  I spent a while getting used to the sniper in Glass' trench TDM.  Once I was used to it, I got kills constantly.  And your reasoning for recoil is inaccurate, as recoil can vary depending on the gun, how it is held, how someone is moving, and so on.  He just use a random number generator to create slightly random recoil points instead of calculating in all of the factors required to perfect recoil.

And BTW, why the forget do you care about guns' variations in recoil.  The sniper has different recoil than any other gun.  Why does it matter whether it has more or less than the next gun?  Just be happy with what the community has supplied for you, people spend time, energy, and thought on these add-ons and all everyone says is "no, this is stuff, it needs more Mario stuff" or "the accuracy is not precise" or "god, you suck at making all of the add-ons you've made so far, and I'm going to be an ass about because I can't make a better addon than you!"

You know, if you guys keep going on about the sniper, I'm probably gonna end up going back to work on it...

loloool an whle das goud adimate gun b mad we shold also ave blood on scren wen u get hurt an also ragdael phisaks ulluluoluo

alse don cigaretteot all deh cod stuf

starfish, don't go throwing around the D word.  Also, yes the sniper is made for accuracy, and this gun has such.  I spent a while getting used to the sniper in Glass' trench TDM.  Once I was used to it, I got kills constantly.  And your reasoning for recoil is inaccurate, as recoil can vary depending on the gun, how it is held, how someone is moving, and so on.  He just use a random number generator to create slightly random recoil points instead of calculating in all of the factors required to perfect recoil.
And BTW, why the forget do you care about guns' variations in recoil.  The sniper has different recoil than any other gun.  Why does it matter whether it has more or less than the next gun?  Just be happy with what the community has supplied for you, people spend time, energy, and thought on these add-ons and all everyone says is "no, this is stuff, it needs more Mario stuff" or "the accuracy is not precise" or "god, you suck at making all of the add-ons you've made so far, and I'm going to be an ass about because I can't make a better addon than you!"

the weapons suck, get over yourself


the weapons suck, get over yourself

Wow, mature response.

I wasn't talking about myself, therefor there is nothing to get over.

Yes, the models need work, but the firing system is good for its time.

And how does James play a role in this?

I have an idea for a request. Mabey someone should add Hand animations for Gcat's firearms. Dont you think thats a good idea?

I have an idea for a request. Mabey someone should add Hand animations for Gcat's firearms. Dont you think thats a good idea?
Worst idea I have heard of for a while.
Blockhead's left hand is not designed to be miles away from body.