Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2845578 times)

the vote doesnt have maps

i want maps
I can agree with this.

Also I wanna see a third-party game mode where one person is the HHH and if they kill someone, they become it. After 30 minutes, the person who is HHH is locked into spectator [or a ghost form who can't kill/be killed]. Then it repeats and repeats until there is one person standing.
« Last Edit: March 27, 2013, 06:07:02 PM by BlockoCrafter »


Righteous Bison
sadly i think there's some legal issue making grodbot weapons strange






Apparent leaked images of Poker Night 2.






Apparent leaked images of Poker Night 2.
DAMMIT
CLAPPY?
REALLY GEARBOX?

sadly i think there's some legal issue making grodbot weapons strange

Why?



Why?
i can't be sure, i just seem to remember there being something like that that came up, i mean check the other crates, no grodbot weapons have been released as a strange before

There's already a strange ubersaw
there have been normally at least one re-release strange per crate recently

also there's an update incoming that isn't steampipe

There's already a strange ubersaw
There was already a strange sniper rifle and medi-gun before #54 and #55.

Fixed a bug that caused invisible players in the world
Fixed Engineer bots in Mann Vs. Machine building disposable sentries that upgrade into tiny, red, level 3 sentries
Added the Ready Steady Pan tournament medal for Season 2
Fixed the Festive Axtinguisher, The Disciplinary Action, The Wanga Prick, and The Wrap Assassin sometimes floating in the world after death
Removed the promotion restrictions from Croft's Crest, The Fortune Hunter, and The Tomb Wrapper
Updated Mvm_Bigrock to fix a hole in the terrain
Community requests:
Added new inputs for the tf_logic_koth entity: SetRedTimer, SetBlueTimer, AddRedTimer, AddBlueTimer
Added a "team" field to the teamplay_flag_event game event to identify which flag the event is for

just bug fixes :(

Fixed a bug that caused invisible players in the world
Fixed Engineer bots in Mann Vs. Machine building disposable sentries that upgrade into tiny, red, level 3 sentries
Added the Ready Steady Pan tournament medal for Season 2
Fixed the Festive Axtinguisher, The Disciplinary Action, The Wanga Prick, and The Wrap Assassin sometimes floating in the world after death
Removed the promotion restrictions from Croft's Crest, The Fortune Hunter, and The Tomb Wrapper
Updated Mvm_Bigrock to fix a hole in the terrain
Community requests:
Added new inputs for the tf_logic_koth entity: SetRedTimer, SetBlueTimer, AddRedTimer, AddBlueTimer
Added a "team" field to the teamplay_flag_event game event to identify which flag the event is for

just bug fixes :(
Not really. The bolded section can make for some really interesting maps.

They need to nerf spy's disguise features, apparently you can use the other teams Teleporters, I found these two guys exploiting this all over a Kill Streak Gaming Server, they where working together to exploit into the spawn room, and they killed people as soon as they spawned.

No admins where online, but I Reported them to Steam for this kind of Bullstuffery hopefully they get the ban they deserve.

Nobody could play at all, they would spawn and die, even with 3 pyros.
I blocked his spot where he would exploit using a tele, and then he and his friend got mad, so they changed their name to my name with an extra period added and started saying completely handicapped stuff, after I completely stopped them from being able to exploit they rage quited and said "We don't care anyways, we will just go to another server and do the same thing"

If your wondering their names, their names are :coldmints and hotmints, they do this kind of bullstuff all the time.
And not just that but then one of them is an engie and the other is an enemy spy and they bait their own teammates to a tele and then they boost each others points, they also make teleporter traps that can't be escaped.


;TLDR Two idiots abusing exploits and being starfishs.

That's been around for a while and I think it's a perfectly normal function. Then again you can always leave, but that's never the Blockland solution to things!

- Fixed a bug that caused invisible players in the world
gj valve, now fix airblast pls
« Last Edit: March 27, 2013, 08:07:03 PM by Scars75 »