So
This really doesn't have much weight then, does it?
So you would rather have it become less map dependent? Allow the pyro to jump anywhere he pleases, instead of just a couple useful places?
@jairo
You're too excitable. I'd like to keep this as a reasonable discussion, because it's more productive that way. No need to let your bias against me make it spiral out of control.
Anyway, while the spy is obviously a more extreme example of what the pyro-detonator situation is, the comparison is still obvious enough to illustrate my point. A degreaser-axt pyro can still onehit 7/9 classes, and has way more "after-surprise" firepower.
Also, if we're going to compare realism and what makes sense for classes (I certainly do agree with the following):
the spy doesn't need explosives jumping, he needs more covert and hidden skills (ie invis watch, dead ringer) while the pyro is more abrasive and ambushy, making explosives jumping actually in his criteria
You're asking a flare gun to act more like a rocket or stickybomb launcher. It's just a flare gun, there's only so much power it can realistically contain.