Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2827605 times)

what
tf2 beta was deleted as an app in itself
it's assumed that the new 'pre-release' branch will take over the beta's status if they ever do decide to test anything

-snip-
I went to try out the Vaccinator from the store, that's when I saw the GHOST STRAPS!
Whats up with that clan pride


maybe valve is trying to promote l4d3 by hopefully making a new co-op mode with zombies instead of robots. proof: type these in console on mann manor:
  • sv_cheats 1
  • tf_forced_holiday
  • tf_halloween_zombie_mob_enabled 1
  • tf_halloween_zombie_mob_spawn_intreval 40

someone post a screenshot of this please

Buying Dirty Prof's Panama for 1 rec.

maybe valve is trying to promote l4d3 by hopefully making a new co-op mode with zombies instead of robots. proof: type these in console on mann manor:
  • sv_cheats 1
  • tf_forced_holiday
  • tf_halloween_zombie_mob_enabled 1
  • tf_halloween_zombie_mob_spawn_intreval 40

someone post a screenshot of this please
nothing happens

WAIT AHH SOMETHING ACTULLAY DOES HAPPEN HOLY stuff THAT SCARED THE forget OUT OF ME

« Last Edit: June 08, 2013, 11:58:06 AM by blockguy123 »

more commands:
*tf_halloween_zombie_damage #  -amount of damage done per hit
*tf_halloween_zombie_mob_spawn_count # -number of zombies in each mob, or horde
*tf_halloween_zombie_mob_spawn_interval # -time between each wave
*tf_halloween_zombie_mob_speed # -speed ALL zombies move at

also zombies occupy playerslots, so you can have 4v64 fights, and can't be effected by special effects like fire, bleed, jarate, or backstabbed, but can still be killed by bullets, melee, and explosives, and the map needs a NAV file for them to work

also killing them won't count as a kill :(
« Last Edit: June 08, 2013, 12:29:06 PM by Buu »

Have you considered the fact that maybe those were there ever since Mann Manor was created?

Have you considered the fact that maybe those were there ever since Mann Manor was created?
that seems unlikely considering mann manor didn't have zombies

The zombie thing doesn't work for me :(

It does work, 8spooky16me




« Last Edit: June 08, 2013, 01:19:42 PM by Timezbrick »

also zombies occupy playerslots
derp, i ment zombies DON'T occupy slots


did anyone try this out on a payload map?

derp, i ment zombies DON'T occupy slots


did anyone try this out on a payload map?
You should really edit that shouldn't you

I'm particularly interested in that part

Would it be the symphonic x series of orchestrated video game pieces? :o
it's a symphony that plays music from some games
for instance, they say "and now, we present, the music from... pokemon" and then they start playing theme songs from pokemon with a lightshow and stuff
link to the pokemon performance in case you're more curious

I could possibly make this happen soon.

Not necessarily, it still has to be occupied, there were Blockland servers in the past but they were usually empty unless an announcement that people would be there was made.

Can someone test out to see if the zombies work on a private server with multiple people?