Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2924867 times)

impossiburu...

he faked it :C

Also i came up with a item set for the engie called the....

TEXAN TECH SUPPORT

ok let me level with you for a second.

medic is kinda an eh.

while he's recharging krits he is nearly completely worthless. He simply cannot heal enough people fast enough nor provide the same dps another person could so he's pretty much a waste.

he is a fine class, just not the best class for mvm.
You bring up a valid point, scratch the medic thing then.

ok let me level with you for a second.

medic is kinda an eh.

while he's recharging krits he is nearly completely worthless. He simply cannot heal enough people fast enough nor provide the same dps another person could so he's pretty much a waste.

he is a fine class, just not the best class for mvm.
I sure do love the medics that do barely anything and don't have a kritzkrieg

I have a problem.
When i try to play, it says "Starting Team Fortress 2" like, FOREVER

ok let me level with you for a second.

medic is kinda an eh.

while he's recharging krits he is nearly completely worthless. He simply cannot heal enough people fast enough nor provide the same dps another person could so he's pretty much a waste.

he is a fine class, just not the best class for mvm.
>can increase ubercharge rate/duration and heal speed
wat

10k POST WTWF RPOFL
« Last Edit: September 16, 2012, 08:38:00 AM by Jairo »

Medics are incredibly valuable when ubering soldiers or heavies during the ending levels.

Medics in mvm are like god tier.

Just use ubersaw, upgrade firing speed and health on kill.

But yourself an uber canteem, after you pop your kritz, run toward some big guys, use your uber canteen, ubersaw to full kritz, ru nand re-pop.

also upgrading heal rate and max overheal is really strong

a 750 health heavy constantly being healed at ~2 regular medics on you speed? yes please.

i enjoy using the quik-fix when i'm a medic on MVM

I just hosted MvM for like four hours.
forget. I'm tired.

if you think having a medic is bad you are silly
i've completed three tours and i dont remember a single team setup that won without a medic
the best teamsetup;
demo/medic/engi/heavy/scout/pyro

if the players are decent this team setup is almost guranteed to win
yesterday i forced randomers to do this setup (before i did it was soilder/engi/engi/scout/heavy/pyro) and after we all changed to fix it we started owning everything. it's the perfect balance of dmg output and support to help the other classes get more dmg output.

just played MVM with a medic/heavy/spy/scout/engi/heavy on advanced
we got to round 5 before i quit. map was decoy too.

I have a problem.
When i try to play, it says "Starting Team Fortress 2" like, FOREVER
excuse me



Woah the next post is page 100, I didn't even notice.

OT:
Ahh, thanks to school I hardly ever have time for TF2 anymore ):