Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2824749 times)

Niichts/STAR said that the Blaster+Pocket Pistol+Atomizer was a good combination
WRONG
scattergun/pocket pistol/atomizer

valve should add a new co-op gamemode which BLU attempts to fend off zombies, kinda like l4d2 campaign, for the halloween update




and engie bots for mvm
More like Blu attacks gray base with red engi bots defending.

More like Blu attacks gray base with red engi bots defending.

That's not even related to what he said.
He said that he wanted blu vs zombies for a Halloween special, not blu vs red bots.



This thing will be sooooo loving expensive.

i like the mullet, phantom and that misc



Arrrrghhh why isn't this script working aaaaa
Code: [Select]
// Stabby's Viewmodel Script for Spy //
     
    // // // // // // // // // // //  // // // // // // // // // // // //  //
    //Viewmodels<< on when shooting amby, off when knife or watch out//
    // // // // // // // // // // //  // // // // // // // // // // // //  //
     
     
    // spawn with knife out and viewmodel mode set to "on"
     
    slot3
    r_drawviewmodel 1
    knife_vm_mode
     
     
    // replace [KEY] with the your Keybinds for the sapper/knife/ambassador/watch
     
    bind "2" +equip_sap         // Key/button for sapper
    bind "3" +equip_knife      // Key/button for knife
    bind "1" +equip_amby      // Key/button for ambassador
    bind "mouse2" "+watch;spec_prev"          // Key for watch (mouse2 default)
     
     
    //re-bind mouse1
     
    alias knife_vm_mode "bind mouse1 +viewmodel_knife" // binds mouse1 to turn viewmodel on when attacking (for knife knife)
    alias amby_vm_mode "bind mouse1 +viewmodel_amby"  // binds mouse1 to turn viewmodel off when attacking (for amby)
    alias sap_vm_mode "bind mouse1 +viewmodel_sap"   // binds mouse 1 to turn viewmodel on when attacking and off when not (for sapper)
     
     
    // causes viewmodel to go off or on when you shoot
     
    alias +viewmodel_knife "+attack;r_drawviewmodel 1;spec_next"          // attacks, turns viewmodel on
    alias -viewmodel_knife "-attack;r_drawviewmodel 1"         // finishes atack, turns viewmodel on again as safeguard
     
    alias +viewmodel_amby "+attack;r_drawviewmodel 0;spec_next"          // attacks, turns viewmodel off
    alias -viewmodel_amby "-attack;r_drawviewmodel 0"         // finishes attack, turns viewmodel off again as a safeguard
     
    alias +viewmodel_sap "+attack;r_drawviewmodel 1;spec_next"          // shows sapper when sapping
    alias -viewmodel_sap "-attack;r_drawviewmodel 0"         // hides sapper when mouse1 released
     
     
    // Equip item, turn vm on/off, set vm toggle for attack
     
    alias +equip_knife "slot3;r_drawviewmodel 1"             // Equips knife, turns viewmodels on
    alias -equip_knife "knife_vm_mode;r_drawviewmodel 1"    // Sets viewmodels to turn ON when stabbing (makes sure it stays on)
     
    alias +equip_amby "slot1"                               // Equips amby
    alias -equip_amby "amby_vm_mode"                        // Sets viewmodels to turn OFF when shooting
     
    alias +equip_sap "slot2;r_drawviewmodel 1"             // Equips sapper, turns viewmodels on
    alias -equip_sap "sap_vm_mode"                        // Sets viewmodels to turn on while firing, and off when not
     
    alias +watch "+attack2;r_drawviewmodel 1"              // watch up/cloak on/secondary attack + viewmodels on
    alias -watch "-attack2;r_drawviewmodel 1"             // viewmodels on again as safeguard
     
     
    // // // // // // // // // // //  //
     
     
    echo "Viewmodel script loaded" // confirms script loaded in the console


Really because I could have sworn it was?

You should've just cut out the rest then, it makes you look like you are talking about it was a whole.

"Ion-splatterd Sapper"

Is it bad that I giggled at that ?

>Shortstop has tighter spread than Scattergun
>I miss more shots with Shortstop than with Scattergun


What is logic

>Shortstop has tighter spread than Scattergun
>I miss more shots with Shortstop than with Scattergun


What is logic
Well
Scattergun has more bullets to hit people with I guess?

In other complaining news


>On pub server
>Get in Sniper's face
>Jump around sporadically
>Quickscope headshot


135 kills with my strange zaitochi in a single day.