Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2825308 times)

detonater + powerjack + back burner


the best way to play

stock flamethrower + flare gun + homewrecker

best way

strange backburner + strange manmelter + the third degree

best loadout ever

Degreaser+Manmelter+Homewrecker

aka the team support pyro

i believe that any pyro that uses the degreaser is not worthy of pyrohood

i believe that any pyro that uses the degreaser is not worthy of pyrohood
its not like it'd be used for reserve shooter/flaregun BS

its more so you can swap over to your Manmelter/homewrecker to save players/sentries quicker.

which is kinda what I feel like they were hoping for with the degreaser.

its not like it'd be used for reserve shooter/flaregun BS

its more so you can swap over to your Manmelter/homewrecker to save players/sentries quicker.
you are now an exception

Yeah, I would use that loadout more but I usually go Stock/backburner+shotgun+Backscratcher in pubs when I do play pyro, which is kinda rare nowadays

idk next time I get on I may try it out.

the best loadout is backburner+detonator+powerjack
the soldier pyro
powerjack for mobility
detonator to jump to places nobody would expect a pyro to be in
backburner for ambushing from those places

pyro basically plays like the spy without disguises/cloak

but if all else fails w+m1

the best loadout is backburner+detonator+powerjack
the soldier pyro
powerjack for mobility
detonator to jump to places nobody would expect a pyro to be in
backburner for ambushing from those places

my son

I've never actually figured out how to detonator-jump.

like rocket jumping

just point,shoot, and jump while it hits the ground.


update:

some other stuff and this

Updated trigger_hurt entities to allow Engineers building in them when they are set for zero or negative damage

is this worded weird or
« Last Edit: February 18, 2015, 08:54:41 PM by Badger »

Full patch notes

Quote
- Added the OzFortress Season 12 tournament medals
- Added a "no helmet" style for the Brimstone
- Fixed a client crash related to disappearing particles, props, and players
- Fixed weapons not showing on players until they fire
- Fixed cosmetics, weapons and weapon attachments casting shadows at the wrong time
- Fixed some Unusual particle effects not drawing correctly
- Updated trigger_hurt entities to allow Engineers building in them when they are set for zero or negative damage
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the localization files
- Mannpower mode changes:
        - Warlock: Fixed reflecting damage even when invulnerable
        - Added a delay of 0.2 seconds between releasing and firing the grappling hook again

thank god they finally fixed that weapon and shadow bug

All we need is for Brimstone to be paintable and it will be a keeper.

it's still good regardless