Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2825163 times)




medic opening a can of whoop ass I tell you h'uat


okay wtf, was the rocket launcher's sound changed? It's slightly different, particularly in the right ear.

EDIT: okay nm, apparently my stereo was jacking it up, I unplugged it and plugged it back in and now it's gone. It was this somewhat high pitched, but fairly legit sounding in my right ear when I fired. idk what that was about.

They updated the sounds for some of the melee weapons in the Feb. 11 patch, but that's all

Most people have been complaining but I don't think they're too bad. I think people are just too afraid of change. :p
« Last Edit: March 05, 2015, 03:09:23 AM by Steve5451² »

okay wtf, was the rocket launcher's sound changed? It's slightly different, particularly in the right ear.
They updated the sounds for some of the melee weapons in the Feb. 11 patch, but that's all

Most people have been complaining but I don't think they're too bad. I think people are just too afraid of change. :p

it sounds like someone slapping chainmail with a wet fish

So I saw this thread on reddit, and I'm curious as to what you guys think of this.

valve has shown time and time again that they don't care at all about tf2's competitive scene, so I'm actually beginning to lose hope in their matchmaking update

why is the loch n load still extremely powerful

why is the loch n load still extremely powerful
cause valves afraid if they nerf it the demo mains will cry in anger again

cause valves afraid if they nerf it the demo mains will cry in anger again

Of all the classes that gets nerfed, demo mains bitch the loudest.

This only proves that its not the pyro thats OP, but the demos.

yea they cried enough to get that sticky sling nerf removed

why is the loch n load still extremely powerful

because when valve caught wind of people saying it was too powerful they decided to "fix" it by reducing the explosion radius and making the max damage per shot 124 (so as long as you're not missing a single hitpoint as scout you're safe!)

and to "compensate" they thought adding a whole extra shot was perfectly balanced

yea they cried enough to get that sticky sling nerf removed

it was brought back to some degree, thank god

when i get killed by slinging  I usually get annoyed

traps I don't because it was entirely my fault



does anyone think the iron bomber would actually serve a purpose if it exploded on surface contact with a smaller radius?



does anyone think the iron bomber would actually serve a purpose if it exploded on surface contact with a smaller radius?

I alwasy thought it would be interesting to have a stock+lochnload combo.