Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2840625 times)

Finally quit this game. Couldn't go plat in ugc hl or 6s so I'm done trying.

Finally quit this game. Couldn't go plat in ugc hl or 6s so I'm done trying.
real men play ugc cardboard

real men play ugc cardboard

Cardboard? It's all about plastic, man.

Cardboard? It's all about plastic, man.
nah man UGC oxygen is the the best

I attempted Highlander today. its a LOT harder than i imagined. Then again, i was playing a class i don't consider myself great at.

Heh, try leading a team without having any comp experience lol.

Anyhow, what class were you playing out of curiosity? I can't imagine most classes being too hard to grasp.

Currently in 6s iron with a few other members here. *cough*^^^^^*cough*

Heh, try leading a team without having any comp experience lol.

Anyhow, what class were you playing out of curiosity? I can't imagine most classes being too hard to grasp.

Currently in 6s iron with a few other members here. *cough*^^^^^*cough*

I played heavy. Its one of those classes where i do terribly on my own but amazing with a great medic. Problem is the first map was a KOTH map and the layout was awful as a heavy and the next was pl_upward. I feel as if id be MUCH better at scout on both 6s and highlander.

I played heavy. Its one of those classes where i do terribly on my own but amazing with a great medic. Problem is the first map was a KOTH map and the layout was awful as a heavy and the next was pl_upward. I feel as if id be MUCH better at scout on both 6s and highlander.

I looked at your hours and you don't really have all that many compared to most of those who are trying out any form of competitive TF2. If you want to get better just keep doing lobbies and playing. If you do like it you should really try to join a team, it's a lot of fun if you have the time to dedicate.


My team of like 12 managed to go all spies for 1 round it was amazing until the opposite team went pyros and soldiers lol

My team of like 12 managed to go all spies for 1 round it was amazing until the opposite team went pyros and soldiers lol

Yesterday my team went almost all Engineers on Junction. We lost A and B, but on C, oh boy, we had that point locked down so hard, not even the default ÜberCharge could defeat us.

It's always funnest when the whole team goes huntsman. Entire team of heavies is a guaranteed win though...

Entire team of heavies is a guaranteed win though...
unless loch-n-load demos


I've seen all medics except 1 or 2 soldiers on dustbowl, and the medic team won

Quote
- Fixed some props flickering when shot
- Fixed a listen server crash when setting mp_tournament 1 on the command line
- Fixed clipped Preset button in the Quickswitch panel
- Fixed some .mp3 sound script entries that were missed in the previous update
- Fixed self-made taunts not displaying the community-sparkle particle effect
- Fixed a Taunt Workshop bug related to looping animations
- Fixed item levels not displaying during trading sessions
- Added UGC Highlander Season 13, Highlander Season 14, 6v6 Season 15, 6v6 Season 16, 4v4 Season 2, and 4v4 Season 3 medals
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Mannpower update
        - Added powerup icons to the HUD deathnotice reports
        - Fixed Thunder Mountain not showing up in the Quickplay dialog's list of maps
        - Fixed the intel getting into a bad state and becoming unreachable under the ground at the cap point
        - Medics now move slower than their heal target while their heal target is using the grapple
        - Removed random weapon damage spread
        - Removed crit immunity from the Resistance powerup
        - Removed random melee critical hits
        - Increased all melee damage by 30%
        - Knockout powerup
                - Removed melee damage critical hits
                - Added double melee damage multiplier
                - A Half-Zatoichi kill now refills to base health only, not buffed health
        - Updated ctf_thundermountain
                - Fixed being able to get to rocks in the death cliff intel areas
                - Fixed being able to escape the playable part of the map
                - Fixed being able to get on top of the center tower roof
        - Updated ctf_foundry
                - Added nobuild brushes to the tops of the inside white tankers

hope you like mannpower