Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2870347 times)


I'll take them for free
Like you asked :)

Team Fortress 2's hit detection mainly work's like this. The hitboxe's generally work fine i'f the client is either stationary or has a reliable internet connection with no latency issue's. The problem mainly appear's i'f the client has latency issue's because the hitboxe's may not be entirely synched properly with the actual player model. The larger the latency spike, the more further apart you may notice the hitboxe's position to be. So for example, i'f you're moving forward's, the hitboxe's will be behind the player and i'f you're moving backward's the hitboxe's will be further infront of the player model.
you're puttin'g a'n apostroph'e o'n everythin'g no'w y'ou nee'd t'o fin'd th'e erro'r i'n you'r way's

« Last Edit: February 19, 2016, 08:12:19 AM by John Freeman »

Team Fortress 2's hit detection mainly work's like this. The hitboxe's generally work fine i'f the client is either stationary or has a reliable internet connection with no latency issue's. The problem mainly appear's i'f the client has latency issue's because the hitboxe's may not be entirely synched properly with the actual player model. The larger the latency spike, the more further apart you may notice the hitboxe's position to be. So for example, i'f you're moving forward's, the hitboxe's will be behind the player and i'f you're moving backward's the hitboxe's will be further infront of the player model.
Je'su's christ wh'y so man'y apo'strophe's you'r'e 'scar'ing th'e chil'dre'n!



My main.




comp beta access prioritizes people with mobile auth stuff over others

fricken lame.

we should make a blf comp team :^)^)^)
I play sniper

Bought Bill's Hat lol.

comp beta access prioritizes people with mobile auth stuff over others

fricken lame.
That escrow bullstuff was the most handicapped loving thing they've ever implemented
It takes 1 week before you're a confirmed auth user, and you receive a code on your phone everytime you log in
Lose your phone and you lose your games, not risking that to trade some loving hats

That escrow bullstuff was the most handicapped loving thing they've ever implemented
It takes 1 week before you're a confirmed auth user, and you receive a code on your phone everytime you log in
Lose your phone and you lose your games, not risking that to trade some loving hats
Funny thing though, I have a desktop app that function's like a mobile authenticator.

http://steamcommunity.com/sharedfiles/filedetails/?id=627508140

someone found another hat like 2 minutes after you left

That escrow bullstuff was the most handicapped loving thing they've ever implemented
It takes 1 week before you're a confirmed auth user, and you receive a code on your phone everytime you log in
Lose your phone and you lose your games, not risking that to trade some loving hats

you can get backup codes and write them down in the event you lose your phone, or you could also just...not lose your phone? I know that's easier said than done but I've never lost a phone so it can't be that hard

I really would suggest enabling mobile auth, there have been a few occasions where my account may have been compromised by some random person halfway around the world if I didn't have it

i downloaded a cool mod yesterday