Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2872478 times)


I'm conflicted on hating people who try to play with bad connection, or admiring them for helping with the actual "stress test" part of it.

There's a magical grey area when you're lagging where you're still teleporting around for everyone else but on your screen things are only slightly delayed. Never played a better pyro than when nobody could hit me.

i forgot how fun this game is
so does anyone have some tips so i can get gud again because i have lost all my knowledge for this game

i forgot how fun this game is
so does anyone have some tips so i can get gud again because i have lost all my knowledge for this game
If you encounter a spy turn around and run away

i forgot how fun this game is
so does anyone have some tips so i can get gud again because i have lost all my knowledge for this game
Just play. Not a lot of real advice to give, its all just about learning and playing classes.


if only this was finished

tf2 team plays 90s games
https://www.youtube.com/watch?v=tvO17h3QewI

If you encounter a spy turn around
you failed the test, are you rlly stupid enough to turn your BACK fron a spy?

i mean if he's gonna get stabbed he might as well get backstabbed

getting facestabbed is that much more shameful you know

There are some classes who don't have many weapons for spots in their loadout compared to other classes who have a large variety. It seems unfair.

  • Demoman doesn't have many explosive primary and secondary weapons. There's more demoknight crap here than what the class was originally purposed for. Blowing things up.
  • Engineer has 4 wrenches (discluding the gunslinger because its not a 'wrench' that can build level 3 sentries), and one of these wrenches, the Eureka Effect, is absolute stuff. He also has 3 secondaries, and 1 PDA for that good old 4th slot.
  • Spy has only 2 sappers and 3 cloak devices.
  • I think medic needs some love too.

and one of these wrenches, the Eureka Effect, is absolute stuff.

you talking stuff?

There are some classes who don't have many weapons for spots in their loadout compared to other classes who have a large variety. It seems unfair.

  • Demoman doesn't have many explosive primary and secondary weapons. There's more demoknight crap here than what the class was originally purposed for. Blowing things up.
demoman has the same amount of primary explosive weapons as pyro does primary flamethrower weapons
soldier has 7 explosive primary weapons (8 if including rocket jumper)


you talking stuff?
yes

demoman has the same amount of primary explosive weapons as pyro does primary flamethrower weapons
soldier has 7 explosive primary weapons (8 if including rocket jumper)
Can we give pyro a bit more to work with then too? We kinda left pyro stone-cold with the nerfs it got in the Tough Break update lmao.