Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2881547 times)


>reading funny tf2 screenshots thread on some forum
>gay furry research spray in background of killcam
>mfw i've seen the image before
>this isn't 4chan


I found a #40 salvaged supply crate
someone wanna donate me a free key to uncrate?

I found a #40 salvaged supply crate
someone wanna donate me a free key to uncrate?
I'll give you a free key if you give me the crate free

I'll give you a free key if you give me the crate free
wow what a deal!!!


Why is the last wave in mech multilation so hard.
THOSE loving GIANT HEAVYS

Edit: won after 4 hours of trying.

Quote
1:47 AM - Howoriginal: The Bloody Gir: dude, lets see.
1:47 AM - Howoriginal: The Bloody Gir: Alright
1:47 AM - Howoriginal: The Bloody Gir: start of wave: 4 rapid fire soldiers with two medics each on them
1:48 AM - Howoriginal: The Bloody Gir: Then comes the 2 pyros + 5 Heavy combos
1:48 AM - Howoriginal: The Bloody Gir: Then the two wavs of 15 scouts
1:48 AM - Howoriginal: The Bloody Gir: This is a rest point
1:48 AM - Howoriginal: The Bloody Gir: After that a little downtime
1:48 AM - Howoriginal: The Bloody Gir: Next is two tanks at the same time
1:48 AM - Howoriginal: The Bloody Gir: afte rthose are dead, a short downtime, then two giant heavys with three medics each
1:48 AM - Howoriginal: The Bloody Gir: WHO HAVE ALOT OF loving HEALTH
1:48 AM - Howoriginal: The Bloody Gir: plus baseball scouts
1:49 AM - Howoriginal: The Bloody Gir: 4 total heavys 12 total medics
1:49 AM - Howoriginal: The Bloody Gir: then you win
1:49 AM - Howoriginal: The Bloody Gir: Remind you that there's spys, snipers, and sentry busters comming from all sides also

forget that wave, forget it.
« Last Edit: August 25, 2012, 01:40:59 AM by kakashi11 »

we had to face giant heavies AND charged soldiers, with a sprinkle of uber medics.

you need a gun with full ammo and firerate (and optionally 1 entry) and after that spend all money on bullet/blast resistance
don't forget the medic or dispenser or mad-milk scout.

we beat wave 8 of Disk Deletion with a pyro, a scout, a soldier, an engineer, a medic and 2 heavies (one of them being me)

mann up is possibly the most difficult co-op experience I've ever had
ever
perhaps that's either because:
1. everyone pub is a loving moron
2. the gamemode is broken as forget because the robots don't take damage when jumping with the bomb into the pit and can detonate the bomb while ubered

I wonder if robots dropping the bomb while ubered would be a good balance choice or if it would take away a necessary element from the game

I wonder if robots dropping the bomb while ubered would be a good balance choice or if it would take away a necessary element from the game
Most of the reason why we lose is because a giant gets ubered, gets the bomb, and drops it in.
It's annoying, but i think it's completely necessary

try killing the medics on sight before they uber, or airblasting them

try killing the medics on sight before they uber, or airblasting them
as somebody said, try to airblast the person with the bomb back to the start
it doesnt matter if you allow them to get buffs and stuff as long as the bomb is away

what is your teammakeup kakashi