Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2827684 times)

So while playing TTT in Gmod, I was in a room that has a one way open door. I said it was a toll booth and someone paid me a scrap metal to enter. Died but was worth it :D

I was gonna question the relevance of this post, but then i got to the part where the guy paid you the scrap metal

I still think it's hardly relevant, but whatever, this ain't my topic

Okay that's it

I'm done building teleporters on offense.

I am loving done with having to sit at my spawn with a Southern Hospitality and a Pomson and babysit the entrance just to stop the loving spies from sapping and then revolvering it for the fortieth time.


It's a shame, too.

Engy looks nice on blu

just got this
edit: stuff, it's not allowed in ugc



lolo
« Last Edit: March 11, 2013, 12:04:49 AM by Scars75 »

Okay that's it

I'm done building teleporters on offense.

I am loving done with having to sit at my spawn with a Southern Hospitality and a Pomson and babysit the entrance just to stop the loving spies from sapping and then revolvering it for the fortieth time.


It's a shame, too.

Engy looks nice on blu
Man engineer is the best class

you should have told me and I would have your back all the way through bby <3


Can someone please post a suggestion to down the key price on backpack.tf? It is beyond ridiculous to sell 2.50$ for close to loving four refined.
« Last Edit: March 11, 2013, 06:01:08 AM by Cargøn »

Can someone please post a suggestion to down the key price on backpack.tf? It is beyond ridiculous to sell 2.50$ for close to loving four refined.
No. You can't just change the prices because wahh it's too high
If you paid any attention to price suggestions at backpack.tf you would see hundreds of idiots suggesting the same thing, every week

getting real tired of mini-sentries ruining KotH/Hightower

one of the best ideas I heard someone suggest was for minis to get destroyed when the Engineer died, other popular ideas include range nerfs, damage nerfs, making them cost 101 metal...anything really, an Engineer who wants to be an starfish can easily get away with it way too easily

somehow I don't think that after all this time valve will suddenly change them though

They also nerfed the equalizer :(

Equalizer should have normal damage at max health

getting real tired of mini-sentries ruining KotH/Hightower

one of the best ideas I heard someone suggest was for minis to get destroyed when the Engineer died, other popular ideas include range nerfs, damage nerfs, making them cost 101 metal...anything really, an Engineer who wants to be an starfish can easily get away with it way too easily

somehow I don't think that after all this time valve will suddenly change them though
It should be 125 metal

They also nerfed the equalizer :(
ew who uses that stuff dawg
escape plan's where it's at.

ew who uses that stuff dawg
escape plan's where it's at.
I think he means when they weren't split.
Equalizer beforehand was incredibly OP, imo.

I think he means when they weren't split.
Equalizer beforehand was incredibly OP, imo.
And I loved it

And I loved it
I liked it too, but It overshadowed all my other soldier weapons, which I don't like doing.
I want balanced weapons so I can learn how to use and master each one.