Poll

Is this mod want?

Yes!
14 (87.5%)
Nope.
1 (6.3%)
The Flying forget is a hit-marker.
1 (6.3%)

Total Members Voted: 16

Author Topic: Blockland Hit-Markers Mod.  (Read 4147 times)

I don't even know how I thought of this. But I was playing on Keonesan's Urban Warfare TDM thing, and I threw a random grenade, but I wasn't sure if I hit anyone, Grenades aren't sure kills, but I swear I heard damage come from some where. I don't know if this can even work at all, but at least I'm trying to.

Now someone may ask, "The flying forget. Is a hit-marker."
A hit marker is in a lot of FPS shooter Games, such as TF2, Cod, etc,.
But that isn't the point, what they do, is... Well. Let me give you a example. Say your shooting someone behind cover, but they are showing a little bit of there body, You shoot at that bit, with a in-accurate gun, without hit-markers the Shooter is saying to himself: "Am I hitting him?"
With hit-markers, you might hear a small "Ting!" (Like TF2) and he will know if he hit the enemy or not. As for Call of Duty, small arrows surround your cross-hair, indicating that you hit someone.

Here is some videos that could help you figure it out better!
(Pay attention to the player's cross-hairs the entire time.)
Link: http://www.youtube.com/watch?v=J8joOVDCvl4
(The video I Gave to you guys is not mine. Nor the channel.)
Other Link: http://www.youtube.com/watch?v=ma4AyucKe-E
(This is not my video or channel either.)

But how would it work?
Well. I'm going to be completely honest. I have no loving idea what-so-ever.
I have heard many ideas from friends, the easiest thing to do sounds like make a noise that only you hear when you deal damage. - Been done. Link: http://forum.blockland.us/index.php?topic=204938.0
Or, Have a Server Mod and a client Sided mod working together for the CoD style hit-marker.
That's all I got right now. If anyone thinks they can help, please give me previous experience, and how you could help.

Helpers with the mod!
-
No one at the moment.
Help meee
All help is appreciated! Thanks.
« Last Edit: August 18, 2012, 07:56:13 AM by SuperFlopp »

You may find this helpful:

http://www.garagegames.com/community/resources/view/21144

This requires both a server and client element.


Oops, misread.

But yeah, this has already been done with sound so you could use that as a base to work from:
http://forum.blockland.us/index.php?topic=204938.0

You would need to create a client mod that changes the cross-hair's bitmap to one with the hit markers around it inside a clientcmd like so:


function ClientCmdDisplayHitMarker() // Called by server upon hit
{
    Crosshair.setBitmap("bitmap/with/markers.wat"); // Displays the hitmarker
    Crosshair.schedule(400, setBitmap, "default/crosshair/path"); // After 400 MS, remove the hitmarker
}


Then on the server mod, call this when the player hits someone:

commandToClient(%clientObject, 'DisplayHitMarker');

Hope this helps :)
« Last Edit: August 17, 2012, 08:39:12 AM by Fluff-is-back »

-Snip-
You may want to get the crosshairs current bitmap first and then set it back to that after in case they have a custom crosshair.

You may want to get the crosshairs current bitmap first and then set it back to that after in case they have a custom crosshair.

Yeah, as a workaround for custom crosshairs, you could add another element to the playGUI to use as hitmarkers

-Snip-
Oh thanks a bunch Fluff, want to be on the Helpers list?

This may not seem like an important add-on but psychologicaly it's important that the player get a positive reward when another player is hit by them.

This may not seem like an important add-on but psychologicaly it's important that the player get a positive reward when another player is hit by them.
I don't understand what your trying to say to me here. Read the entire OP. And maybe watch the videos. I think you might not get it. It's not really a add-on, it's more a client sided mod that reacts to a server mod. Hope that helps.