Short meaning they can fit on about one-two lines :P
You can activate these on your server by copy/pasting the text that looks like this into the console
Here's some of mine:
/setmusic song_name_with_underscores
Sets the music of the player object
function serverCmdsetmusic(%client,%music) {%music=strReplace(%music,"-","DASH"); %client.player.playAudio(0,"MusicData_"@%music); }
/say message_here
Sends a message like (NAME --> message_here)
function serverCmdsay(%client, %msg) {%msg=strReplace(%msg,"_"," "); announce(%client.name SPC "-->" SPC %msg);}
\me message_here (type /, not \)
Sends a message like (NAME message_here
function serverCmdme(%client, %msg) {%msg=strReplace(%msg,"_"," "); announce(%client.name SPC """ SPC %msg);}
/tags prefix suffix
Lets you change your tags in-game (you can also make them longer, colored, and fonted)
function serverCmdtags(%client, %prefix, %suffix) {findclientbyname(%client.name).clanprefix=(%prefix); findclientbyname(%client.name).clansuffix=(%suffix);}
/burn duration
Makes the player burn for %duration seconds
function serverCmdburn(%client, %time) {%time=strReplace(%time,"_"," "); findclientbyname(%client.name).player.burnPlayer(%time); announce(%client.name SPC "has been set on fire!");}
/slap name
Takes 1 health point away from the target
function serverCmdslap(%client, %target) {%extra=strReplace(%extra,"_"," "); findclientbyname(%target).player.addHealth("-1"); announce(%client.name SPC " slapped " SPC %target);}
/vel Xpower Ypower Zpower
Same as the add velocity event
function serverCmdvel(%client, %x, %y, %z) {findclientbyname(%client.name).player.addvelocity(%x SPC %y SPC %z);}
/want name message_here
Sends a message saying: NAME wants OTHERNAME to Message_here
function serverCmdwant(%client, %target, %extra) {%extra=strReplace(%extra,"_"," "); announce(%client.name SPC " wants " SPC %target SPC " to " SPC %extra);}
/namecolor paintcolorid
Sets the player's name to the paint color you selected
function servercmdnamecolor(%client, %col) {if(isObject(%client.player)) %client.player.setShapeNameColor(getColorIDTable(%col));}
(i use announce because it is shorter than chatmessageall)
Do you have any?!
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