Author Topic: Radius made road curve  (Read 5801 times)

Here is some radius roads i made using real Legos and making a radius arm from on corner to lay it out 48x48 plate curve





Oh looks sweet. Wish I had legos in real life. :c


Oh looks sweet. Wish I had legos in real life. :c

Found a lego in the street. i have lego.

Interesting idea, but I just use one of the many minecraft circle maker templates. :P

I just go into Paint and make a circle of the proper size and then look at the pixels.

Interesting idea, but I just use one of the many minecraft circle maker templates. :P

Link or pics?

I just go into Paint and make a circle of the proper size and then look at the pixels.

Yeah i hear of others doing this as well

BRB coding something to calculate the circle's 2D vector in a specific degree.

EDIT: Coded the function but it uses radians. (2π in %radians is approx. a full circle draw)
Code: [Select]
function getCircleVector2D(%radians,%scale)
{
%x = mSin(%radians) * %scale;
%y = mCos(%radians) * %scale;
return %x SPC %y;
}
Enjoy.
« Last Edit: August 17, 2012, 10:00:42 PM by Axolotl »


Reworked part of the sidewalk

Link or pics?

Yeah i hear of others doing this as well

That's what the circle maker does.

BRB coding something to calculate the circle's 2D vector in a specific degree.

EDIT: Coded the function but it uses radians. (2π in %radians is approx. a full circle draw)
Code: [Select]
function getCircleVector2D(%radians,%scale)
{
%x = mSin(%radians) * %scale;
%y = mCos(%radians) * %scale;
return %x SPC %y;
}
Enjoy.
This will create very odd-looking circles. You're probably better off comparing positions to the centre of the circle.

This will create very odd-looking circles. You're probably better off comparing positions to the centre of the circle.
I used the same algorithm on Scratch and it does good looking circles. Maybe Torque does trig differently.

Also, show me a circle generated with this on blockland.

I used the same algorithm on Scratch and it does good looking circles. Maybe Torque does trig differently.
I've tried a few different ways to make circles using that method look good in Blockland and they never do. Of course there's also the likelihood I've been doing it wrong, but I've gotten faster (and better) results using the subsequently said method before (distance comparing) anyway.

You guys could just ask Truce how he did it. I was on a server once and he made like 30 jillion circles in a bullseye style that got larger and larger.