Poll

Base projectile speed

200 (current)
28 (17%)
300
24 (14.5%)
400
17 (10.3%)
600
21 (12.7%)
1000
75 (45.5%)

Total Members Voted: 165

Author Topic: Blockombat V1.9  (Read 40949 times)

But of course, how do you select a fire mode without even looking at the switch!

realism
It doesn't make you completely go out of the sights, it just sets your zoom to zero.

simple yet time-consuming fix

crap i shoulda made a changelog. and i see the # of dl's, yall know you have to re-dl everything with version updates right lol dont come to me with problems if you didnt

the grenade launcher isn't loading when I enable the grenade you linked, like it said in the description
or maybe I just can't find it in the ocean of weapons
what's it called?
I disabled and edited some files for balancing reasons, the gl is cheap

you guys don't mind if I use some of your script as a template for my pack, do you?
check bottom of op; might wanna wait for me to fix things unless you dont mind periodically updating things when we do
« Last Edit: September 05, 2012, 04:04:24 PM by Zloff »

I really should make a TDM to host these on, fuq

I have seen ZERO servers on the top 15 player-filled servers, that have this mod. I am dissapoint, maybe instead of downloading the mod just because, you should actually host.

Also, the glowing materials are glowing again. Dunno why they weren't a day ago. /leshrug
« Last Edit: September 05, 2012, 09:56:18 PM by ShadowsfeaR »

I have hosted it before, and about an hour into hosting it Blockland gives me a runtime error.
And that happens only when I'm hosting, not on other servers.

the famas' bullet spread is rather large. kick is fine but try to make it so you can hit something kthx

the famas' bullet spread is rather large. kick is fine but try to make it so you can hit something kthx

I have hosted it before, and about an hour into hosting it Blockland gives me a runtime error.
And that happens only when I'm hosting, not on other servers.
I've never had this error before

the famas' bullet spread is rather large. kick is fine but try to make it so you can hit something kthx
M4 effective range-600m
FA-MAS effective range-300m

^that, I was surprised when I found out how inaccurate it is, being a high-muzzle-velocity bullpup and all. The supressor, slightly higher damage and low bullpuppy recoil balance ths out

I have seen ZERO servers on the top 15 player-filled servers, that have this mod. I am dissapoint, maybe instead of downloading the mod just because, you should actually host.

Also, the glowing materials are glowing again. Dunno why they weren't a day ago. /leshrug
Damn straight, the rtb upload may change things
and lolk

so everyone likes the new sounds then? no one wants any changed back?
« Last Edit: September 06, 2012, 04:42:38 PM by Zloff »

new sounds are loveier than old sounds

M4 effective range-600m
uh
what
I didn't notice an M4 in the weapons available

uh
what
I didn't notice an M4 in the weapons available

He has beta :x

He has beta :x
Had
And shad and zloff told me that, just figured i'd let you guys know.
Though you guys REALLY, and I mean REALLY use strato's bullet speed script in the next update.
Also, I can't download anything from localhstr

check bottom of op; might wanna wait for me to fix things unless you dont mind periodically updating things when we do
Oh, thanks.
I'll wait for V2.

shad idea: huny bajor replaces m45 in sandstorm pack and is turned in to the colt rail gun and put in to am. pride, all you have to do is nothing unless you want to realign its sights and put attachments on it

1. Though you guys REALLY, and I mean REALLY use strato's bullet speed script in the next update.
2. Also, I can't download anything from localhstr
1. I would, but the projectile appears to be only going the max of 200 no matter how fast it really is going

2. I would upload to RTB but the poll is too close
« Last Edit: September 07, 2012, 11:25:03 AM by Zloff »