Author Topic: "Quality server idea right here folks!"  (Read 1895 times)

Ahoy Blockland. So for the past few months, years even, original servers have been showing up less and less often. And as of late we're at a point where originality is rare, and you could probably place servers into categories according to the type of server they are.

Well me and a friend were brain storming when the rough idea of a TDM was made. After some thought and concept, this is what I came up with.

2 Team TDM played over a rather large playing field, the theme of the field is changed after each round. Each field has the following: Factories, Resource caches and the teams Base.

-Factories at the start of a round are neutral, and can be captured. Capturing a factory allows your team to use new vehicles/weapons.

-Resources are what you gather to unlock/buy/construct the new weapons/vehicles, and they are themed with the field type, scatted throughout the map.

-The teams Base is where you spawn, where built vehicles spawn, and where you choose your weapons.


So for example, lets say the maps theme is forest. You'd gather wood and ores from mines to build vehicles/weapons. Their are a few different types of resources and you need specific types for specific weapons/vehicles.



So while that's the main concept their are a few things that are undecided.
1. Should the resources goatherd be shared amongst the team? Or for individual use?
2. If the resources are shared should each team have a designated commander that decides what to buy/unlock for the team?
3. How would each team choose a leader?
And plenty of other little kinks that will no doubt show them selves as the concept is looked into deeper.



-Like the idea?
-Have an idea/suggestion?
-Want to help make this happen?
-Questions about the TDM?
-Or simply just want to talk about it?
Lets hear it!

I typed this all out on an Ipod Touch, so if the post looks stupid/sounds stupid try and forgive me.

Discuss mothaforgetas:
« Last Edit: August 21, 2012, 02:27:08 AM by Hectic II »


1. Should the resources goatherd be shared amongst the team? Or for individual use? Individual use sounds nice. So some idiot cant spend it all one one thing.
2. If the resources are shared should each team have a designated commander that decides what to buy/unlock for the team?
3. How would each team choose a leader? Voting?

Resources should be individual. In terms of vehicles this would be one player using up their 'resources' for the benefit of the team, but weapons could be 'made' individually. Shared resources with a commander is a bad idea, because then the one guy would have the power to ruin the game for everyone else.

Cool idea though :)

Resources should be individual. In terms of vehicles this would be one player using up their 'resources' for the benefit of the team, but weapons could be 'made' individually. Shared resources with a commander is a bad idea, because then the one guy would have the power to ruin the game for everyone else.

Cool idea though :)

Yeah, I figured that if a commander was in place who could just ruin it for everyone by being an idiot/richard.

Just give everyone an equal amount of resources when the thing is captured and let them spend it how they want.

Just give everyone an equal amount of resources when the thing is captured and let them spend it how they want.

Well I wanted the game to be balanced from gathering resources, and attacking. Like say if one team were to just focus on attacking when the game starts, in the long run they'd be behind in tech. But If you try and gather resources the whole game, you'd probably lose. It also means theirs more strategies and game play options on attacking.

Have an option to allow resource gathering be separate, but each individual invests it into a weapon or vehicle they want, that the whole team gets.

Or allocate it all to a commander and allow mutiny of commander if 2/3 team members vote yes.


I've had ideas like this for ages O.o the idea where teams need to capture areas, and when they do, they team gain benefits/perks from what they control

Bump.



Sounds like a good idea.

This is a really good idea, and really easy to make with events, in terms of resources.  The changing field type system might be a bit harder to make perfectly, but I think I could make it.

Yeah, I figured that if a commander was in place who could just ruin it for everyone by being an idiot/richard.

That's why the commander should have prerequisites such as:  play time and/or points.  They should also be elected by the team.  If the leader sucks then it's the voter's fault.

Eventing maps to change is easy I think.

I don't have any other projects to work on so I might try this idea.