Ahoy Blockland. So for the past few months, years even, original servers have been showing up less and less often. And as of late we're at a point where originality is rare, and you could probably place servers into categories according to the type of server they are.
Well me and a friend were brain storming when the rough idea of a TDM was made. After some thought and concept, this is what I came up with.
2 Team TDM played over a rather large playing field, the theme of the field is changed after each round. Each field has the following: Factories, Resource caches and the teams Base.
-Factories at the start of a round are neutral, and can be captured. Capturing a factory allows your team to use new vehicles/weapons.
-Resources are what you gather to unlock/buy/construct the new weapons/vehicles, and they are themed with the field type, scatted throughout the map.
-The teams Base is where you spawn, where built vehicles spawn, and where you choose your weapons.
So for example, lets say the maps theme is forest. You'd gather wood and ores from mines to build vehicles/weapons. Their are a few different types of resources and you need specific types for specific weapons/vehicles.
So while that's the main concept their are a few things that are undecided.
1. Should the resources goatherd be shared amongst the team? Or for individual use?
2. If the resources are shared should each team have a designated commander that decides what to buy/unlock for the team?
3. How would each team choose a leader?
And plenty of other little kinks that will no doubt show them selves as the concept is looked into deeper.
-Like the idea?
-Have an idea/suggestion?
-Want to help make this happen?
-Questions about the TDM?
-Or simply just want to talk about it?
Lets hear it!
I typed this all out on an Ipod Touch, so if the post looks stupid/sounds stupid try and forgive me.
Discuss mothaforgetas: