Author Topic: Storm Mod: Thunder and Lightning (1.0)  (Read 15063 times)

How would I Exec this without having to restart server? I tryed

Code: [Select]
exec("Add-Ons/Server_Storm/Server.cs");
All it does when I /startstorm and /stopstorm is say the warning message.


I think the direct color that the lightning gives off should be different, from the picture it looks like the sun exploded.

Also, is it possible to have the lightning strike from different angles on the map? I'm sure you could do that by changing the azimuth of sun/lightning to something random when it's striking and then put it back to what it was originally.

sky needs to light up :s

and the rain needs an ambient sound

this

No emitter yet. It would be really hard to guess where to place the emitter randomly in Slate
1. Select random brickgroup
2. Select random brick
3. Take raycast to sky
3.1. If way to sky free, do lightning
3.2. If way to sky blocked, repeat 1.
4. Wait 2 seconds and go back to 1.

a tornado would be cool try making that..

Ooh. This is sublime. *Kiss*

a tornado would be cool try making that..
Is that even possible?

Would be awesome if this worked with the day/night cycle.

Is that even possible?
Make a tornado ai that correlates with weather and randomly spawns in dense areas. spinning animation + textures + emitters

Make a tornado ai that correlates with weather and randomly spawns in dense areas. spinning animation + textures + emitters
I would think it would be hard or lag. meh. Time will tell.

I have this,
                I love it, great for Family Rp's, etc.
          I baked you a cookie.
 :cookie:
 But I eated it because im the cookie monster.
 :cookieMonster:

Double Post:Tornados? Hmm.Seems like long coding.The fact it needs to go a different direction...spin animation...MPH changing(and coding MPH)...and more.Just seems like alot of work.

Does it go through bricks?