Poll

Change Character Template?

Yes (Changing it to Revalier)
9 (64.3%)
No (leave it)
5 (35.7%)

Total Members Voted: 14

Author Topic: [450x339] Space Invaders 2! End of Intermission! Onwards to Iagoth!  (Read 20316 times)



Remember the old Space Invaders? This is the new version of Space Invaders. Due to school starting, I've had little time to work on Czarina, and it didn't go out as planned, so I am making a remake of Space Invaders. I can promise you it won't die, but I won't be able to update it very often.

Description
Space Invaders 2. You are a group of space invaders who take over bad planets in search for peace across the galaxy. But, there is not always peace in the galaxy.

Character Registration
1. Make your character using this template:
(It doesn't have to be space like, it can be a wizard or a gunner or whatever.)
2. Tell me your character's name, think of a good one or it will be rejected.
3. List any weapons/items that your character has, no godmodding or powerful stuff.
4. What is your character's class? [Robot, Wizard, Gunner, Astronaut, .etc]
5. List your character's attacks or special skills if he has any. :/

Yes, it's fairly simple at the moment, unless I might need to make any changes. There is no character limit, BUT, your character won't come straight into the story, he will have to wait until he comes in.

Storyline
We are way past the modern age at the year 2091. Earth has become unsuitable to live on ever since that 1 meteor crashed into our atmosphere, big enough to wipe it all out. Luckily, we made a quick getaway to live on Venus' moon, which has changed it's name. Venus' moon is now named 'Robask'. Our new world was as peaceful as ever, until they started coming. The Star Cult. They are a vicious group of soldiers who want nothing but terror across this galaxy, and they must be stopped immediately. That is why Robask leaders have recruited you: a strong, brave, person who wants to stop them.

Characters
PurpleMetro
Character -
Name - Renato
Weapons/Items - 2 Revolvers, 1 pocket knife used for occasions.
Class - Gunner
Attacks - First Attack = Single Shot - Just a single shot from both of my revolvers. Second Attack = Minigun Shot - Shooting a volley of shots from both of my revolvers, does decent damage.  Special Attack = Death Shot - A powerful concentrated blast from my revolvers, it can only be used once in battle since it takes up so much energy from me

xxxxkill
Character -
Name - Alex Aroth
Weapons/Items - Gauss Rifle (left, Anti-vehicle and personnel weapon)
Class - Sniper/Long range anti-vehicle
Attacks -
Gauss bombardment (Requires Gauss weapon, Railgun, Coilgun, etc.): Long ranged anti-everything volley of shots. Five hits, long recharge, high damage, high destroy everything, requires a short time to load and another short time to reload. (Short time meaning like one or two posts I dunno)
Marksman (Requires scoped weapon): Long ranged, high accuracy, anti-personnel shot. Requires short reload afterwards. (Unless scoped weapon is an automatic in which case it's probably optional)
Vehicle down (Requires Gauss weapon, Railgun, Coilgun, etc): Long ranged anti-vehicle shot. High chance of entry (hue), requires reloading afterwards.
Bloody mess (Requires Gauss weapon, Railgun, Coilgun, etc): Close range anti-anything-short-of-a-tank attack. High chance of instant kill. High chance of blood EVERYWHERE. High chance of blinding enemies with the blood of their comrades.
Boring shooting (Any ranged weapon): Shoots people. Effects depend on weapon.
V (Any weapon): Melee attack. Effects depend on weapon.

Yosher
Character -
Name - Mitchell Haive
Weapons/Items - The Triafrost, a three bladed dagger.
Class - Swordsman
Attacks:
Cold Kill - Stabs an enemy with the Triafrost.
Cold Dash - Dashes towards an enemy with the Triafrost.


Kochieboy

Lord Commander Coleman Stryker
Weapons & Items: "Quicksilver" Mk.II - The upgraded version of his orginal quicksilver, stuns with electricity instead of bluntly stunning. Is very effective in disrupting electrical enemies. "Magnum" - A revolver that does decent amount of damage, but is charged with electricity, that gives chance to stun/disrupt.
Class: Battlemage
Special Abilities: Circuit Breaker - Immunity to electrical effects, to a certain limit. Mechanik - Loves mechas (warjacks). Loves them so much that he knows how to use one, and how to use one effectively.
Spells (uses focus, it's like mana, but is less efficient): Overload - Can cast a powerful surge of electricity to power his weapons for one hit, doing critical damage. Deflection - Can push away an object/projectiles. Ball of Lightning - Casts a small AOE (Area of Effect) of electrcity, any unit within it takes electrical damage. Rebuke - Prevents enemies from charging or making powerful attacks, also slows them down temporarily. Velocity - Allows the caster or the casted on to boost their speed temporaily.


Characters that are not in yet, but have signed up
Moppy

Name - Scott Swiffer
Weapons/Items - Nailgun, Monkey Wrench, Multitool(alan wrench, Philips screwdriver, flathead screwdriver, toothpick)
Class - Mechanic/Engineer/Tinkerer. I don't know the proper term for this adventure.
Attacks - First Attack = Tack Shot- Fires several nails from the nailgun.
Second Attack = Bludgeon - Hit the little bugger with the wrench.
Special Ability = Tinker- Able to fix things and upgrade things if the necessary resources are available.

Cybertails1998

Name: Terrance "Ultimarine" Roy
Race: Android
Tools:
 - Tank Buster: a big gun that fires big exploding shells.
 - Utility Cutter: basically a chainsaw dagger.
Class: Robot (offensive type)
Attacks:
 - Critical Shot: Fire a single shot into a weaker-looking bit of enemy.
    - Levels into Vital Shot and Heartseeker
 - Burst Spray: Rapidly empty a magazine into an enemy.
    - Levels into Shell Rain and Attack Unending
 - Cleave: Cut an enemy's stuff.
    - Levels into Combo Cleave and Saw Dance
« Last Edit: October 27, 2012, 01:22:33 AM by PurpleMetro »



Stop making adventures. You obviously don't care for them, let them die, then start a new one expecting something different



Stop making adventures. You obviously don't care for them, let them die, then start a new one expecting something different
Stop loving saying this, read the OP before you post. I coulden't work on Czarina because it did not go as I planned, could not think of a good storyline for it, so I had to create a new one and this one was space-themed. What did you want me to do? Change the whole story into space? Yeah not happening.

What about Techinetrium

What about Techinetrium
nobody wanted to do actions in it anymore for some reason, even though I bumped it.

We will just see where this goes then.

We will just see where this goes then.
you'll notice a difference in this one.
i just hope school doesn't keep me behind with some huge-ass project or something

EDIT: Might as well make a starting story just to get things into gear.
« Last Edit: August 24, 2012, 10:41:20 PM by PurpleMetro »

I just REALLY don't like the template, not to mention it's barely a template. It already has clothing and such.

the default character looks as if its wearing ladies footwear

Stop making adventures. You obviously don't care for them, let them die, then start a new one expecting something different

come on, don't put him down like that.

I just REALLY don't like the template, not to mention it's barely a template. It already has clothing and such.

that's why it's a template, you can always just change it. it's not hard to select the fill tool and make those clothes the same color as the skin if it really bothers you that much.

that's why it's a template, you can always just change it. it's not hard to select the fill tool and make those clothes the same color as the skin if it really bothers you that much.
True, true. But even so, the character just looks bad IMO.

About the classes thing...

If the adventure takes place in space, isn't EVERYONE an astronaut, or?

About the classes thing...

If the adventure takes place in space, isn't EVERYONE an astronaut, or?
Yes, they are all astronauts in the game, but they each have their own seperate class or you could say 'ability'

I just REALLY don't like the template, not to mention it's barely a template. It already has clothing and such.
I changed it. But why don't you like it? I don't understand.

Character -
Name - Aaran
Weapons/Items - Toolbox, Wrench, Screwdriver, Welder, Welding Mask, Hammer, Toolbox Key
Class - Engineer/Mechanic
Attacks - Special Ability = Crafting - Can craft stuff if he has the right stuff. First Attack = Whack - Hit someone with his hammer.

Not much else, he knows how to use guns but no special ability's for them, and he's not a great shot.