Author Topic: Laser Weapon Set  (Read 23960 times)


I'll try and model one or two of them. But only if we can get a working laser sight on them (you know, have the laser emitter come out of a seperate muzzle point.

thats a no-no
lag is not your friend
and the laser sight doesnt really go with these weapons much

My suggestions:

- The Laser Sniper should have a very long reload time, and should leave a colored streak after being fired, so that you can trace the original firing location.

- Each Laser Shotgun particles should do mild damage, but enough to make it formidable in close quarters.

- The Laser Pistol shouldn't have a scope, it just looks handicapped, it should do slightly more damage than a normal Pistol, and if you're up to it, you should do an edit of the Dual Guns addon and make Dual Laser Pistols.

- The Laser Auto-Rifle should be a good bit weaker than the sniper rifle, but much stronger than the pistol.

- The Laser Pusher should be an Anti-Tank type weapon, that does lots of damage to vehicles, but infantry damage is just a bit more than a few pistol rounds.

- The Laser Cannon (CANNON!) should be an Anti-Brick weapon, that has a large blast radius, but does medium damage to vehicles, and mild damage to infantry. It shouldn't do mountains of damage, but enough to seriously bust open the front of a building, and maybe take out some players inside.

BTW: If there is recoil, make sure that the weapon isn't fired while the gun is pointed in the air, if you've seen VH's M4A1, you'll know what I mean.

If modelers need some inspiration, look here.

so as to not give away spoilers, i will not give direct information, but just general info
My suggestions:

- The Laser Sniper should have a very long reload time, and should leave a colored streak after being fired, so that you can trace the original firing location.the sniper does not have a very long reload time, but its enough to mkae  a difference, as for the sniper's laser, youll see when it comes out

- Each Laser Shotgun particles should do mild damage, but enough to make it formidable in close quarters.it is already like that, yes

- The Laser Pistol shouldn't have a scope, it just looks handicapped, it should do slightly more damage than a normal Pistol, and if you're up to it, you should do an edit of the Dual Guns addon and make Dual Laser Pistols. the scope is jsut because originally i made that as the autorifle, i expect the modeler to mkae it whatever way they want. the dual guns idea is a good idea, and i might do that as a future update. i am not aware at its damage in comparison to normal pistol, but its relativly balanced between damage and fire rate

- The Laser Auto-Rifle should be a good bit weaker than the sniper rifle, but much stronger than the pistol. um... ok yeah.. i guess its like that already... >.> i dunno... i jsut thought that sorta thign was expected :P

- The Laser Pusher should be an Anti-Tank type weapon, that does lots of damage to vehicles, but infantry damage is just a bit more than a few pistol rounds. The laser Pusher is probably the most fun weapon in the pack IMO. im not gonna release details as to what this gun does, btu its rather wacky

- The Laser Cannon (CANNON!) should be an Anti-Brick weapon, that has a large blast radius, but does medium damage to vehicles, and mild damage to infantry. It shouldn't do mountains of damage, but enough to seriously bust open the front of a building, and maybe take out some players inside. shoop da whoop <my only comment for this

BTW: If there is recoil, make sure that the weapon isn't fired while the gun is pointed in the air, if you've seen VH's M4A1, you'll know what I mean.recoil, as in pushback or damage? the pushback thign was what i was struggleing to rid auto gun from for the majority of the time
the only person to have seen a more recent version of the weapons was liquid snake, but they ahve changed sence even he has seen them
if you were visiting Grimreapers server during the Laser Beta test, id like you to know that the weapons have basically changed in almost every way, aside from that they still shoot lasers... but even the lasers have changed slightly

What I meant by recoil, is when the gun and arm swing upward, and the gun is fired while the gun is being pointed upwards, it still fires  the particle where you want it to go. I made an image. But it just fires while the gun is in the air, at like a 120 degree angle.

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I have one more question, can we charge these lasers?

sadly....no
but the features of the cannon will make it seem so


as soon as i get some models for them that look good


any volunteers msn aim or yim me please... i dont use yim as much though

im not the best modeller ever but i think i could find someone good enouph to help.

nobody needs to ask em to model
if you want to you can
ill update on what models i need
as of now, i need all fo them


hopefully the final list
bushido said he might be making the models :D