Author Topic: What's the modPaths console command that enables all add-ons?  (Read 2186 times)


There's a console command for that? :o

There is no console command that enables all add-ons.


the one you're thinking of is setModPaths(getModPaths()); but all that does is allow you to update zip files without rebooting your game.

what you want is exec("path/to/server.cs");

for example: exec("add-ons/event_daycycles/server.cs");

note: this will only work properly on add-ons without "content" which is basically models.
guns = no
events = yes




admittedly, if you've opened the events gui you might have to supplement with a serverCmd to get the event database or whatever the forget it's called

i don't remember which one it is though

events load just fine wtf are you on

not being properly transmitted to clients does not mean "load just fine"

not being properly transmitted to clients does not mean "load just fine"
Where exactly is there an issue

Where exactly is there an issue

clients not being able to use or see the events without re-joining

clients not being able to use or see the events without re-joining
Or when the map is reloaded. Which also allows for models to be enabled as well

Or when the map is reloaded. Which also allows for models to be enabled as well

>map
>v21

>map
>v21
There's that damn logic again, port wins the thread I guess