Well, one thing that I've seen throughout many landscape builds is that the creators randomly color landscapes. Don't do this. What I'd suggest is color in slightly less horizontal bands, like in real life. But don't make it completely horizontal, paint it so it appears to be made in angled layers.Not sure if that makes sense.
that supports his point...?Terrain isn't bad but doesn't have any sloping at the bottom so it looks bad. Its a bit late to fix, though, since you didn't build on a baseplate.Keep in mind next time you start cliffs/mountains to not start directly on a flat baseplate or ground; shaping flat terrain is just as important as the mountain terrain.Read up my guide if you haven't already, it explains what I'm talking about here better, with pictures. Flat terrain, under the Normal Brickscaping section.
This is nice, but very uniform in angle.Can I post a cubescape WIP here? It's all kinds of angles since it's a floating island.
The way the cliff gets more directly vertical near the top is fantastic. This is very nice so far.How much time have you invested in it?
Katadeus, that should have its own topic. Those tree designs also look brilliant, too.42/50, considering that it still has some work to be done. Style is well defined and executed. As a suggestion dont add too much cube fill detailing; focus on just using bricks to define the path and grass better.
:DI'm actually working some storyline etc. into it; the whole island is a mysterious treasure hunt.However, I'm wondering what you'd recommend for making better, more walkable paths through the rocks since it's all-default.