Author Topic: Rocky Landscape [Day 2 Photos Added!]  (Read 2789 times)

So I've been practicing my terrain a lot lately, and decided to start a large terrain project. This project will take me around two weeks and will include a large landscape of rocky hills, caves, and mountains. There will also be some secret areas.  :cookieMonster:

I will post a screenshot of my daily progress every day. Feel free to rate /10!

Day 1: Building of some of the mountain begins.

Day 2: The first cliff has been finished. I'll be starting a mountain tomorrow.



« Last Edit: August 29, 2012, 11:28:02 PM by ravencroft »

This looks interesting.

I just hope you won't be using the same gray color the whole mountain up.

This looks interesting.

I just hope you won't be using the same gray color the whole mountain up.
I am going to recolor it tomorrow. I forgot to enable truenos colorset and only had 1 reasonable color gray.

Looks really good!

I agree with Hothauser, needs more colours.

Anyway, 8/10 for you. ;3

Looks really good!

I agree with Hothauser, needs more colours.

Anyway, 8/10 for you. ;3
Thanks! I'm not the best with colors. any recommendations?


This is nice, but very uniform in angle.


Can I post a cubescape WIP here? It's all kinds of angles since it's a floating island.

Thanks! I'm not the best with colors. any recommendations?

Well, one thing that I've seen throughout many landscape builds is that the creators randomly color landscapes.  Don't do this.  What I'd suggest is color in slightly less horizontal bands, like in real life.  But don't make it completely horizontal, paint it so it appears to be made in angled layers.

Not sure if that makes sense.

That's hot!

No one has the patience to put that together.

Well, one thing that I've seen throughout many landscape builds is that the creators randomly color landscapes.  Don't do this.  What I'd suggest is color in slightly less horizontal bands, like in real life.  But don't make it completely horizontal, paint it so it appears to be made in angled layers.

Not sure if that makes sense.



Your point is invalid.

that supports his point...?



Terrain isn't bad but doesn't have any sloping at the bottom so it looks bad. Its a bit late to fix, though, since you didn't build on a baseplate.

Keep in mind next time you start cliffs/mountains to not start directly on a flat baseplate or ground; shaping flat terrain is just as important as the mountain terrain.

Read up my guide if you haven't already, it explains what I'm talking about here better, with pictures. Flat terrain, under the Normal Brickscaping section.
« Last Edit: August 29, 2012, 01:00:03 PM by Conan »

Terrain isn't bad but doesn't have any sloping at the bottom so it looks bad. Its a bit late to fix, though, since you didn't build on a baseplate.
I completely agree with this. It should be sloped at the bottom so it doesn't go straight into the ground.

I completely agree with this. It should be sloped at the bottom so it doesn't go straight into the ground.
This.

that supports his point...?



Terrain isn't bad but doesn't have any sloping at the bottom so it looks bad. Its a bit late to fix, though, since you didn't build on a baseplate.

Keep in mind next time you start cliffs/mountains to not start directly on a flat baseplate or ground; shaping flat terrain is just as important as the mountain terrain.

Read up my guide if you haven't already, it explains what I'm talking about here better, with pictures. Flat terrain, under the Normal Brickscaping section.

What if he replaces ground with water?  Then it'd look better.

What if he replaces ground with water?  Then it'd look better.
Cliffs still slope down underwater, silly. It would only hide his mistake.