Author Topic: Duplorcator, the duplicator replacement (v2.0- Client loading)  (Read 52405 times)

http://www.youtube.com/watch?v=Ljc8YcLkiz0


My music is playing during this, and its a tad bit laggy, just a forewarning for people with loud speakers.

Plornt, come closer and allow me to forget you.

-snip-
Solution: add %brick.noContentEvents = true;. Done.


I was the black guy. :)

Solution: add %brick.noContentEvents = true;. Done.
How am I supposed to know that JVS checks for a var before doing that?
I don't waste time looking through it
« Last Edit: August 29, 2012, 04:14:30 PM by Mold »

Can you also make sure that it clears the player's ghost brick if the host or someone with eval access thinks it would be funny to delete a player and they happen to be using it?
Normally when this happens, the player's ghost brick stays there forever or until someone clears ghost bricks, since I am assuming that is what the duplication preview is made of.

Can you also make sure that it clears the player's ghost brick if the host or someone with eval access thinks it would be funny to delete a player and they happen to be using it?
Normally when this happens, the player's ghost brick stays there forever or until someone clears ghost bricks, since I am assuming that is what the duplication preview is made of.
Yup, the preview stays forever

Can you also make sure that it clears the player's ghost brick if the host or someone with eval access thinks it would be funny to delete a player and they happen to be using it?
Normally when this happens, the player's ghost brick stays there forever or until someone clears ghost bricks, since I am assuming that is what the duplication preview is made of.
This does need to be fixed.

It just stays there like many have said.

i think you all need to:

this addon rocks, 10/9

Can you also make sure that it clears the player's ghost brick if the host or someone with eval access thinks it would be funny to delete a player and they happen to be using it?
Normally when this happens, the player's ghost brick stays there forever or until someone clears ghost bricks, since I am assuming that is what the duplication preview is made of.
Solution, make the client clear his ghost brick if his player object has .delete(); called on it?



Someone ban nuke Hank for trolling the forums(unless this this the first time i've seen a elusive famous forumer before.)

Thank you!
THANK YOU!
I literally cried out in joy when I saw the topic.