Author Topic: How to set up a Free For All in Slayer gamemode?  (Read 1272 times)

I've been messing around with it and I can't figure out how to have a normal deathmath where eveyone kills everyone? Also I can't figure out how to get custom weapons in there. Finally do I have to event classes? I'm trying to set up a classic Afghan DM.


Right that's good and all but how to I have the custom weapons?

Right that's good and all but how to I have the custom weapons?
Elaborate please. What do you mean?

Well I start up a server as slayer gamemode, I have no weapons other than default. I have weapons selected in my RTB mod manager. Why are these weapons not in my server?

Not quite sure if this is the case, but you have to be on custom gamemode for the addons to load.

Here is the thing, I tried that but then I couldn't start a slayer gamemode.

Not quite sure if this is the case, but you have to be on custom gamemode for the addons to load.
Absolutely correct.
Here is the thing, I tried that but then I couldn't start a slayer gamemode.
No, you need to go to the minigame menu.

Ok I got it, now how about the introduction of classes?


... A class is a type of player with a select type of weapon loadout. ..I mean, have you ever played TF2 before or something?

I believe DrenDran made an add-on that allows for classes.

I believe DrenDran made an add-on that allows for classes.
If it's the one I'm thinking about, it still has bugs in it.
But another way to do this: (This is the way I do it, anyway)
Have a spawnroom, outside of the map, inside, with a print brick layout like this:

?    !
C C can be any class you want.

Do that a few times.
Now for the eventing.

FOR THE ?: Make it so when you click it, It gives out the name of the class and weapons it has.
FOR THE !: When you click it, (get the transform player event for this to work) On Activate > Brick(Then what brick you want to go to) > Set playertransform (idk the exact name, but I think it's this.)

You don't have to event the C.

Oh and also, since it's a dm, change the brick you go to for every class.

Sry for triple post.

An alternative way to do it is this:

No spawnrooms, just spawnbricks. Event them like this:

On playertouch > Player > Additem > Weapon1
On playertouch > Player > Additem > Weapon2
On playertouch > Player > Additem > Weapon3


The only downside to this is that the players can't chose what class they want.