Author Topic: *** Initial Control Object - Solved  (Read 1026 times)

Whenever someone creates (or joins, possibly) a minigame or is force-respawned by code (TDM mod), I get this echo - *** Initial Control Object - in the console. Is there any way I can stop it from showing up, since it will clog the console with errors every time a team is deleted, someone is put into one, Auto Sort is turned on, etc, where the first and second may be happening a lot.

What code actually calls this echo? In the fps/server/scripts folder of v0002 I cannot find any mention of it, yet I'm sure the same sort of console echos occured there...

EDIT: Okay, in function GameConnection::initialControlSet(%this) (FPS/client/scripts/serverConnection.cs) I found the echo, but I don't know how to stop it - editing it from there might break retail-only functions, plus it will only affect the host or those with the GUI.
« Last Edit: August 18, 2007, 07:36:51 AM by Space Guy »

Chances are you can overwrite that function with the one you found in serverConnection..cs because I doubt Badspot has changed it at all. Just remove the echo and it should be fine.

Okay, I did that and it seems to have been fixed without other problems. Thanks.

People without the mod when joining servers with it will still get the message.

There isn't much I can do about that, so I think it's solved.