Author Topic: Sheeps Arsonal  (Read 4736 times)

Don't get me wrong, the models look lovey (except the aa-12). This may turn out like the BF3 pack though :(
« Last Edit: September 03, 2012, 07:56:14 PM by Boink! »

Don't get me wrong, the models look lovey. This may turn out like the BF3 pack though :(
Yes, trying to avoid that.

Every model is awesome.
Except the AA-12, it looks like triangulation highway.

wouldn't look gooc in blockland at all

cool. I could use this on my counter strike GO server.
« Last Edit: September 03, 2012, 08:14:01 PM by arty »

Actually, the polys are not that high. They go around 3000. (ok maybe.)
Okay, a Blockland gun that is 1,200 poly's is high poly, with a couple of exceptions. (Not these)

High poly is not the polycount, as much as it is how the polycount shows. Also, don't show the pictures from ingame, show a render or at least a picture from the modeling program. Unless you do a megashot, or something. It just makes everything better.

Every model is awesome.
Except the AA-12, it looks like triangulation highway.

I forgot to update this, but i actually lost the .MS3D file to the AA12 so i cant do stuff with it now. ill remodel it later because of school and crap.

Okay, a Blockland gun that is 1,200 poly's is high poly, with a couple of exceptions. (Not these)

High poly is not the polycount, as much as it is how the polycount shows. Also, don't show the pictures from ingame, show a render or at least a picture from the modeling program. Unless you do a megashot, or something. It just makes everything better.

i seriously have the most stufftiest computer, and i can place all my weapons on bricks and i get no lag at all.

i seriously have the most stufftiest computer, and i can place all my weapons on ricks and i get no lag at all.
High poly is not the polycount, as much as it is how the polycount shows.

Also, when you are playing on a DM server with bullets flying, a huge 150k brick build and 50 players holding guns that have 3k poly's, that's a stretch. Especially when it doesn't need to have that many poly's. Like, Takato's have a bjillion poly's, but they are still blocko.

Deagle reminds me of the CSS one

Also, when you are playing on a DM server with bullets flying, a huge 150k brick build and 50 players holding guns that have 3k poly's, that's a stretch. Especially when it doesn't need to have that many poly's. Like, Takato's have a bjillion poly's, but they are still blocko.

I host fort wars, and i don't have this problem.

I host fort wars, and i don't have this problem.
Honestly, you're just arguing because you don't want to fix your models.

I want to know what your specs are, since this has become the conversation.

Honestly, you're just arguing because you don't want to fix your models.

Indeed, but

SNIPER: most polys

Polys:3242
Vertices: 3212
Triangles: 3221

What the forget, most of my guns are under 500 square polygonal faces. These don't fit in BL at all.

What the forget, most of my guns are under 500 square polygonal faces. These don't fit in BL at all.

NOTE: These were a side project that i wanted to be in BL.