Author Topic: A great torque functions guide!  (Read 46844 times)

Oh, so that is what removeWetEdges does! I would have never guessed, great resource, I'm going to update my mapping guide with this stuff.

Oh, so that is what removeWetEdges does! I would have never guessed, great resource, I'm going to update my mapping guide with this stuff.

Why? What does it do? :cookieMonster:

It makes the water underneath terrain not render. The performance boost is probably negligible, although I haven't tested it, so I don't really know.



It makes the water underneath terrain not render.
That's seems useful.

Whats the function for telling if a player is killed?

-snip-  Posted before I thought everything through.



oh gawd, convert to html i shall.....


It's been processing forever D: *sarcasim*

So impossible to search, takes forever.

what is all the .> < blahblah lbah for?


NOM NOM NOM ----->  :cookie:
yay -----> :cookieMonster:
DIE WIERDO-----> :panda:

what is all the .> < blahblah lbah for?


NOM NOM NOM ----->  :cookie:
yay -----> :cookieMonster:
DIE WIERDO-----> :panda:
What the hell happened here?