coding language?

Author Topic: coding language?  (Read 4096 times)

what coding language is blockland written in?
« Last Edit: August 27, 2007, 05:55:24 PM by Badspot »


and a slight amont of C++ is also involved
but its mostly torquescript

cause i want to learn the code, where is the best place to learn it?


Haha.  Nubs.

Torque Game Engine is coded in C++.  The engine contains an interpreter for TorqueScript, a heavily C++ influenced language created by GarageGames for use with the engine.  The language declares classes for use with game development, like the all-important 'datablock' class, which in turn has subclasses like 'ParticleData' and 'ItemData'.  If you want to be good at TorqueScript, learning a bit of C++ wouldn't hurt.

 :cookieMonster:
« Last Edit: August 20, 2007, 05:16:02 PM by Trader »

Haha.  Nubs.

Torque Game Engine is coded in C++.  The engine contains an interpreter for TorqueScript, a heavily C++ influenced language created by GarageGames for use with the engine.  The language declares classes for use with game development, like the all-important 'datablock' class, which in turn has subclasses like 'ParticleData' and 'ItemData'.  If you want to be good at TorqueScript, learning a bit of C++ wouldn't hurt.

 :cookieMonster:
He didn't ask what the game's engine was coded in.  You're sounding a bit like a prick.

Well, technically, Blockland is written in C++.  TorqueScript is a pseudo-language.  So, while I may sound like and I may have intended to be a prick, I'm still right.

Technically, if you actually want to mod, you should know a good amount of both languages, I don't see how that is worth arguing over at all.

The game logic was written in TorqueScript, the engine was written in C++. The cs files can't be run without the engine, but the engine is a framework, it's a separate product, it's not unique to Blockland. Modifications were made to the engine, but that doesn't mean the entire game was written in C++. If you strip all of the cs files, you basicly get a modified TGE, so therefore I'd argue that Blockland was written in both C++ and TorqueScript.

Technically, if you actually want to mod, you should know a good amount of both languages, I don't see how that is worth arguing over at all.
Technically, you have to idea what you're talking about.

Technically, you're right, I should do my homework next time.

Haha.  Nubs.

Torque Game Engine is coded in C++.  The engine contains an interpreter for TorqueScript, a heavily C++ influenced language created by GarageGames for use with the engine.  The language declares classes for use with game development, like the all-important 'datablock' class, which in turn has subclasses like 'ParticleData' and 'ItemData'.  If you want to be good at TorqueScript, learning a bit of C++ wouldn't hurt.

 :cookieMonster:

You might need to start building the doorways in your houses 6 bricks wide to make way for that big head of yours.

Haha.  Nubs.

Torque Game Engine is coded in C++.  The engine contains an interpreter for TorqueScript, a heavily C++ influenced language created by GarageGames for use with the engine.  The language declares classes for use with game development, like the all-important 'datablock' class, which in turn has subclasses like 'ParticleData' and 'ItemData'.  If you want to be good at TorqueScript, learning a bit of C++ wouldn't hurt.

 :cookieMonster:

You might need to start building the doorways in your houses 6 bricks wide to make way for that big head of yours.
i do that jsut cause it looks cooler and is easyer to get through wehn noobs crowd it

Haha, here comes Ephi in a contest to see who can be the bigger richard.  It's OK, Ephi...you win, you win.

'TorqueScript' is a name given to a set of C++ classes and interpretation instructions.  But, in the end, it's all C++.  'TorqueScript' doesn't really exist.  There is no spoon.

There's no cow level either.