Author Topic: coding language?  (Read 4547 times)

Haha, here comes Ephi in a contest to see who can be the bigger richard.  It's OK, Ephi...you win, you win.

I was merely trying to knock you off your pedestal - and judging by your response, I succeeded.

Haha, here comes Ephi in a contest to see who can be the bigger richard.  It's OK, Ephi...you win, you win.

'TorqueScript' is a name given to a set of C++ classes and interpretation instructions.  But, in the end, it's all C++.  'TorqueScript' doesn't really exist.  There is no spoon.
Yes it does. Just because C++ exposes classes to the TorqueScript VM doesn't mean TorqueScript isn't a real language. In fact, all scripting languages do it that way, and a couple of non-scripting languages aswell, like java or C#.

Like I said, TorqueScript is a pseudo-language.  All of TorqueScript is written in C++.  It allows for the instantiation of classes and methods in ways C++ might not normally be able to handle.  Basically, it's add-on to C++ that allows it to handle new types of input without resulting in a crash();

Ephi, I suppose my sarcastic humor is wasted on your European sensibilities.  Just because my sense of humor involves frequent smart-ass remarks, it doesn't mean that I am intending or desiring to be better than anyone or everyone here.

it doesn't mean that I am intending or desiring to be better than anyone or everyone here.

You just are, right?

Like I said, TorqueScript is a pseudo-language.  All of TorqueScript is written in C++.  It allows for the instantiation of classes and methods in ways C++ might not normally be able to handle.  Basically, it's add-on to C++ that allows it to handle new types of input without resulting in a crash();
Did you even read my post? 95% of all the programming languages do it that way. It's not a pseudo-language. What you're implying is, that a true programming language has all of its functionality baked into the core engine, that would be insane, considering that software is so modular.

Ephi, I'm done with you.  Maybe you can spend some of your excess time maintaining the RTB forums.

@ TheGeek, surely you don't advocate putting TorqueScript in the same category as C++ or Java.

Jesus Christ, why are you guys arguing over something as simple as the categorization of computer languages? This is handicapped.

*Waits for 'Topic Locked'*

Ephi, I'm done with you.  Maybe you can spend some of your excess time maintaining the RTB forums.

@ TheGeek, surely you don't advocate putting TorqueScript in the same category as C++ or Java.
There's no such thing as pseudolanguages. Just because TorqueScript is bound to C++ doesn't mean it's an inferior language. That being said, TorqueScript was designed for the sole purpose of being able to separate game logic from engine code, C++ and Java are general purpose languages.

Guys, you're going off topic. This post was about which language you need to learn to mod blockland. Which is torquescript, you've all just changed the question to what language is blockland made with and what was that developed in, no one cares about that. So shut up.

Actually i find their "debate" quite intriguing. Simply by reading it the author could learn a bit about torque, and C++ and what the purpose of the engines are.

From what little knowledge I have of it, most languages are variations of a base language. I didn't say all though! *takes cover behind couch*

From what little knowledge I have of it, most languages are variations of a base language. I didn't say all though! *takes cover behind couch*
You're right, the syntax of most languages are based on C/C++, however, programming in C/C++ requires a whole new method of thinking which is a lot harder than using scripting languages. Besides C/C++ based languages, there are also BASIC languages and even languages that invent a whole new way of programming (lisp, for example).

Does it really matter, the author will probably give up after a few days.

lol did you even answer my question?  :cookieMonster: