“We consciously designed Greenlight to not be a self-reinforcing cycle of the top games getting votes because they’re in the top,” explained Kroll. “There was initially this big confusion over why there’s no top-rated list. Well, for exactly that reason. We don’t want a few people to overly influence the system by being early voters and getting things to the top. We don’t want something getting voted up because everyone’s piling on it.”
“Previously, probably 80 or 90 percent of games were at one percent. That’s why we ended up changing that metric. So [formerly low-ranking games] are probably a lot closer to shipping than that reflected. We’re seeing now that we’ve changed the system, a lot of developers are really talking to their communities and telling them how they’re doing. They’re talking about those things and trying to keep community support going.”