Author Topic: 2012/09/12 - Steam Greenlight  (Read 429843 times)

Holy...
This is awesome!
Although I have mixed feelings about getting a large amount of new players, but so far I am actually looking forward to it.

I'm not trying to "justify their argument", I'm simply stating that it's brick creation system is based on combining voxels.

Are you sure about that? Im not 100% sure but voxel is like what Minecraft and Roblox use for their terrain.


Are you sure about that? Im not 100% sure but voxel is like what Minecraft and Roblox use for their terrain.
It's based on combining cubes, thus it counts as voxel-based conceptually in my book.

I'm not trying to "justify their argument", I'm simply stating that it's brick creation system is based on combining voxels.
No, it's just like that so people don't put bricks off the grid. Has nothing to do with voxels. Unless real life lego is voxels.


The true point of voxels is for lightweight processing and rendering.

Even though Blockland is at 1% a lot of other games on the most recent page have not even reached 1% yet so I believe Blockland is doing well.

No, it's just like that so people don't put bricks off the grid. Has nothing to do with voxels. Unless real life lego is voxels.


The true point of voxels is for lightweight processing and rendering.
As I said, the rendering isn't (I think) technically based on voxels, but can you honestly say that what's exposed through gameplay isn't "voxel-like"?

We're at 1% and most of the blockland steam users have already voted, this could take some time.

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As I said, the rendering isn't (I think) technically based on voxels, but can you honestly say that what's exposed through gameplay isn't "voxel-like"?

Yes because the bricks are not cubes.  They are not brown townogous to pixels.  By your logic, all 3D games are voxel based because they use vertices.  Just stop this argument, you made a mistake, it's over.  



no it has too many obvious WIP marks all over it

Yes because the bricks are not cubes.  They are not brown townogous to pixels.  By your logic, all 3D games are voxel based because they use vertices.  Just stop this argument, you made a mistake, it's over. 
Pixels do not have to be squares. In fact, standard NTSC screen pixels are rectangular, but that doesn't suddenly make them "not based on pixels". And games that I classify as having "voxel-like gameplay" are based on a clear player-visible concept of a grid, this does not include most games.


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Pixels do not have to be squares. In fact, standard NTSC screen pixels are rectangular, but that doesn't suddenly make them "not based on pixels".

Show us a screen that has arbitrarily sized pixels.  Go on.  We'll wait.