Author Topic: 2012/09/12 - Steam Greenlight  (Read 445736 times)

Note: currently there is a bug in Blockland where you receive player updates when you should be ghosting bricks.  

That could actually be kind of useful in DMs and the like.  In situations where it's more important to know where the other players are(or if they're pointing a weapon at you) than knowing where all of the bricks are.

Quote
Q: What is this?
A: Blockland is a multiplayer sandbox building game. You control a little guy and run around and build things and do whatever you want. It's like playing with legos via the internet. Build an house or a cave or a death trap, build a team death match or an rpg or just fly around aimlessly and blow things up!

I can see this was really rushed, or you were just tired.
The words and & or were repeated many times in the same sentence which makes it look weird. Build was also used a bunch of times which I recommend changing. I'm pretty sure rpg should be written in big letters, incorrect use of an - should be a. Death match is one word and should thus be written like this: deathmatch.
I reccomend changing "little guy" to something like "blockhead" or "character".

RIP Blockland 2004-2012.

Nah, but seriously. This will help badspot earn money and maybe make more games :).

Quote from: FAQ
Q: Are you going to be sued by LEGO?
A: Probably not. In 2005, LEGO flew me to Denmark to meet with them. They are mainly concerned with protecting the appearance of the LEGO bricks (round studs) and of course the trademarked appearance of LEGO minifigures. Blockland clearly does not infringe on either of these LEGO properties (I have obtained written legal opinions on this). Either way LEGO has known about this game for 7 years and has not done anything, it is unlikely they will do anything now.

I never knew Badspot had been in Denmark before until now.

I never knew Badspot had been in Denmark before until now.
Well... Lego is a Danish company which is also Danish for "Play Well." comes from the Danish term "Leg godt" which means "Play Well"
« Last Edit: September 30, 2012, 08:33:46 AM by Quote Story »

Well... Lego is a Danish company which is also Danish for "Play Well."
Nope, it's latin (IIRC) and it's "I play". Danish translations of those would be "leg vel", and "jeg leger" respectively.

Nope, it's latin (IIRC) and it's "I play". Danish translations of those would be "leg vel", and "jeg leger" respectively.
Lego is definitely a Danish company though

Well... Lego is a Danish company which is also Danish for "Play Well."
I know. Also you guys are wrong, the term Lego comes from 'leg godt'.

Lego is definitely a Danish company though
Never objected to that.

I know. Also you guys are wrong, the term Lego comes from 'leg godt'.
Now that you say it that actually sounds pretty plausible.

If there is too much data to send in one packet the server will prioritize updates.  You will get updates for objects that are near you first, projectiles that are heading towards you are prioritized over ones that are heading away from you, etc.  It keeps track of how many times an object update is skipped and that factors into prioritization so you get an update for everything at least once in a while (this can manifest as seeing players move intermittently).  People in dialup mode are hitting the "not enough room in the packet" problem all the time and it works fine, so you shouldn't really need more bandwidth.

Note: currently there is a bug in Blockland where you receive player updates when you should be ghosting bricks.  It is possible that if there is a lot of player activity, brick ghosting will take a really long time or stop entirely.  I didn't really touch any code relevant to this directly, so the change is subtle and not an obvious fix.   
In my old TDM, when players teleport to a far away base, it takes a while for other players to load/render them and for them to load the other players. are players not the highest priority?

Note: currently there is a bug in Blockland where you receive player updates when you should be ghosting bricks.  It is possible that if there is a lot of player activity, brick ghosting will take a really long time or stop entirely.  I didn't really touch any code relevant to this directly, so the change is subtle and not an obvious fix.   
Thank god, it isn't my computer.
I do sometimes have players/vehicles/emitters ghosted but not bricks. It gets very annoying.

Never objected to that.
Now that you say it that actually sounds pretty plausible.
it is by COMPLETE coincidence that it translates into "I play/build" in Latin.

it was originally meant to be leg godt in danish.

it is by COMPLETE coincidence that it translates into "I play/build" in Latin.

it was originally meant to be leg godt in danish.
http://en.wiktionary.org/wiki/legere#Latin