Author Topic: Making a game with raw coding?  (Read 481 times)

My friend(s) say I should stop using Game Maker for making games, and I should start using raw coding. But I don't know where to even start with raw coding. I know about only 25% of torque scripting in Blockland, and I would prefer to make 2D games. Please help


Do you mean making your own engine from scratch?
Are you trying to make 2D games?
What language would your prefer to use?
Windows or Macintosh?


Start to learn C++. It's actually a quite easy language. Take a look at Paradox Interactive's HPL1 engine, they released the source code for it.

Do you mean making your own engine from scratch? Yes. Raw coding, no program to help you.
Are you trying to make 2D games? Indeed, I don't want to jump ahead to making 3D
What language would your prefer to use?
Windows or Macintosh? Windows..?

why didn't you answer "what language"
that's kind of important

Learn Python first--it'll help you ease into other languages better.

why didn't you answer "what language"
that's kind of important
I don't know.. I kinda want a simple language thats easy for me to learn. But not too simple. I might look into C++

you're a little too ambitious for your own good. you don't just "look into" a language

Take a look at Paradox Interactive's HPL1 engine, they released the source code for it.
can you give a link?