Author Topic: [Help] My sniper rifle add-on  (Read 1974 times)

I need help with my first add-on, which happens to be a sniper rifle. The issues are just the animation and rendering. I would really appreciate some help with this because i've tried to fix it for about 3 days. The file links are below:

J514 Sniper Development Folder:

http://www.mediafire.com/?1iy769y5b774tyb
« Last Edit: September 19, 2012, 05:17:54 PM by GeneralR98 »

Taking a look at this right now.
EDIT:
Looks like you're missing a mountpoint, muzzlepoint and ejection point, also no Detail32 or Shape, You also need to scale your model
« Last Edit: September 18, 2012, 08:06:02 PM by Eeposs »

It would be nice if you could post pictures of your add-on.
« Last Edit: September 20, 2012, 08:10:21 AM by Golden Hawk² »

I would but there's a problem with that, I can't get it to render correctly but i'll work on it.

I know about all of that but the ejection point, what is the name of that?

One of the main issues is in Blender that some meshes snap to eachother no matter what I do, which includes changing names, inserting keyframes, and scaling. :panda:

I know about all of that but the ejection point, what is the name of that?
"ejectPoint" or try "ejectionPoint"

Are you talking about the ejection point of the projectile? If so, that is muzzlePoint

I would but there's a problem with that, I can't get it to render correctly but i'll work on it.

Go to this website: http://imageshack.us/
put your screenshots in it, upload them, paste them here.

ok ill work on that. Also I have gotten it scaled right but doesn't get held in the right spot. I also have fixed the snapping meshes so that's no big deal anymore.
« Last Edit: September 21, 2012, 06:25:47 PM by GeneralR98 »

Here's the nodes you should have:

ejectPoint
mountPoint
muzzlePoint

The main problem is that all the tutorials say to make a joint and not a bone/armature but i can only make a bone/armature. Does that effect how the weapon turns out?

They are basically the same thing

But does it do the same thing if its a bone if it was just a joint?

yes they are basically the same in functionality, especially for what you are using them for.