There is also the built in $ServerSO[%index] object array that holds that kind of information about every server, which is the preferred way to do it since that data is downloaded from the master serveralthough I'm thinking that might only be updated when you refresh server list
since the server tells the master server, why not cut out the middleman and get it from the horses mouth?
Cant you just do secureCommandToClient to give him false infosIdk
why would this be preferred? you can get the data from the server itself? if anything the master server might be wrong. since the server tells the master server, why not cut out the middleman and get it from the horses mouth?
Don't have Blockland installed
No, it's protected to stop people spoofing players.
Also can you finally update the stupid server search on rtb with that uber simple fix. People are still complaining about using the broken version.
dude the fix was released.
Because the data you are getting is directly representative of the data you want. Reading the number of lines on a gui object is indirectly getting the data you want, whereas the playercount attached to the serverSO is direct and intentional. It is still less accurate and reliable, I probably am just using preferred in poor context. I couldn't think of a better way to describe intentional data versus something as roundabout as using guis.