So basically I've had this concept for a while now
It's a 2D Zombie Survival RPG in which you have to survive 10 days trapped in a city.
I originally started working on it in Scratch (Under the working title "Scratch Zombies"), but I felt as if it was not going to work well in the language.
Here are some of the notes I wrote down for features -
Scratch Zombies: Required Features
Key -
(D) - Done
(N) - Not Done
(Ip) - In Progress
• Title Screen
(Ip)
• Help
(N)
• Credits
(N)
• Gender/Customisable Characters.
(N)
• Upgrade System (Upgrading Skills allow you to do things Faster/Better I.e Combat Upgrade allows you to kill zombies quicker in Zombie Attack or Resource upgrade makes collecting resources quicker).
(N)
• Day Time System (You have 10 Hours to spend Gathering Resources, Repairing your base etc. You get to choose how much time you spend doing each activity, but the less time you spend doing thus activity, the less chance you have finding items, gathering resources etc.).
(N)
•Night Time System (While you sleep, there is a chance that something will wake you up. There is a 60% chance it's a zombie horde (Starting Zombie Attack mode) or a Survivor. If it's the latter, you are given a chance to let them in, or turn them away).
(N)
• Probability System (Using Variables, there will be a probability of 1 in 3 in, for instance, finding an item while scavenging and a random item (Health Kits, Weapons, Building Materials) will be found).
(N)
• Survivors (Other survivors can be found and can either help or hinder you).
(N)
• Zombie Attack (First Person perspective Minigame, shoot the zombies before they get to your base. Start with a pistol but can use any weapon the player finds afterwards).
(N)
• Health/Hunger System (Eat food to get rid of hunger and take pills and use Med-Kits to regain health).
(N)
Now that I have learnt about Flixel, I think I could start over in the language.
Is it versatile enough to make this kind of game?