Author Topic: Game development topic  (Read 4320 times)

So recently i got a lesson about Actionscript and with that the use of Flixel.
(I will add links later for the lazy forumers)
And i had some fun making a small game using the above.

So i wanted to share this with you guys as well.
However, why not a general topic about developing (small) games (flash games and the like)?
So i created this topic.

Tl;Dr Discuss developing (small) games here.

P.s. Not in games section because this is not about games that you play, but develop.
Is something not worth being in games.

Available games, made by community members:
Kingdaro - "That falling blox game" - LUA
Mega Bear - "Bit Builder" - LUA (LOVE2D engine)
« Last Edit: September 21, 2012, 05:19:24 PM by lordician »

Great idea, I'll look forward to seeing what gets posted here

Testgame
Okay so i as programming this simple test game when this happened:

In short, i randomly generate some coins (yellow), bombs (red), player location (blue) and exit location (not visible here).
And well my own game decided to try to murder me.

Now i was more lucky i thought.

After collecting all the coins it decided to not spawn the exit...
(most likely a coin out of screen)
Then someone asked me to program more coins to break my highscore...

What had i done...

EDIT: resized images, might look a bit odd now, but i don't want them to occupy to much space.
« Last Edit: September 21, 2012, 06:37:34 AM by lordician »

Wow. That game is better that my stuff.

Wow. That game is better that my stuff.
If you are serious, then you should try to find some tutorials.
This one was based on a tutorial at first, but i kept on expanding it.

The tutorial had hardcoded coins, bombs and players.
I added a lot of randomization and some things for myself to make it easy to modify them.
For example, i can just edit one line to make all the coins bigger.

Furthermore i added a pause function, a restart function (the tutorial thing had to be restarted by re-executing it) and more.
I just wanted to have some fun with it before i start on more advanced things.

lol
you said the player was red

Anyway, in my computer programming class, after our teacher made us make a pong game, I proceeded to make a third paddle and make collision for it, so that the other two paddles' positions would be averaged for the center one. I also made a health point system where if a side paddle hit the ball it would lose two health and if the center paddle hit the ball both side paddles would regain health. If the health went down to zero or if the enemy player scored ten times, you lost, and vice versa.
Oh and I made both a slow-motion and pause function.

in before slick and all of his game-making friends

lol
you said the player was red
Woops, fixed.
Anyway ...more text here... function.
Nice.
Sounds like a real gameplay changer.
Those things are very interesting to do.
You hope it is fun and they mostly end up being pretty awesome.
in before slick and all of his game-making friends
More posts will keep this alive and active. :)

I have an official Adobe book on Actionscript, never got round to learning it :(

at some point i need to actually get back on that silly game development stuff because i need the brain activity

I have an official Adobe book on Actionscript, never got round to learning it :(
Maybe first try some with Flixel, then get more serious by using that book.
at some point i need to actually get back on that silly game development stuff because i need the brain activity
Yes. Yes you do.


« Last Edit: September 21, 2012, 12:31:28 PM by Mega-Bear »

didn't know you were still doing love2d stuff, megabear. pretty coolbro

im making a little fps level set in my brother's flat and put zombies in it. I built it but it's nowhere to be found... It took 2 hours to do the lighting too...