Author Topic: DrenDran trys again to make his game. (video and client posted)  (Read 7077 times)



What kind of model does it use?

What kind of model does it use?
Triangulated wavefront object files with png textures.
But I'll convert things if you don't want to.

Added link for anyone who wants to test:
edit
« Last Edit: October 01, 2012, 08:13:38 PM by DrenDran »

server down for a bit
but no one tried it anyway

I'd gladly help you test anything

All you need to do is pm


Interesting. In the video you said that the building wasn't going to be a part of the game. Do you mean that you aren't going to use this same way of building, or no building at all? Also if your game gets off the ground more then I might try contributing a model or two if you want. I don't really want to join a project though because I already have one and I don't even work on it nearly enough. Anyway, looks kinda neat and I hope you don't quit working on it. Good luck.

Judging by the images, my only suggestion would be to liven the color pallet and stylize the textures and terrain. Its appealing visuals like this that make people want to play the game. No one wants to play an ugly game.
And no offense, but your current texture/terrain style looks awful default and boring.

Remember, realistic doesn't mean better.
Personally, I would love to see some cell shaded goodness Windwaker style.
« Last Edit: October 02, 2012, 02:33:20 AM by Mr.Noßody »

That looks pretty good :)

I'm going to suppose that's torque, yes?

That looks pretty good :)

I'm going to suppose that's torque, yes?
I'm going to suppose you didn't read?

But no, it's my own work, made in c++ with sdl and opengl.
Judging by the images, my only suggestion would be to liven the color pallet and stylize the textures and terrain. Its appealing visuals like this that make people want to play the game. No one wants to play an ugly game.
And no offense, but your current texture/terrain style looks awful default and boring.

Remember, realistic doesn't mean better.
Personally, I would love to see some cell shaded goodness Windwaker style.
Yeah a lot of stuff is just there to hold place while I work on the code.
Interesting. In the video you said that the building wasn't going to be a part of the game. Do you mean that you aren't going to use this same way of building, or no building at all? Also if your game gets off the ground more then I might try contributing a model or two if you want. I don't really want to join a project though because I already have one and I don't even work on it nearly enough. Anyway, looks kinda neat and I hope you don't quit working on it. Good luck.
Well I'm not sure where I'm going with it.
If I'm going to make it a building game, the system could definitly be improved.
Otherwise, I need to figure out how weapons play into that.

When i get home ill host and pm potential testers.

Hey.
 I can help test and/or code.
« Last Edit: October 02, 2012, 08:47:11 PM by Brian Smithers »

I'm going to suppose you didn't read?

No.  It's not in the OP.