Guys it's possible but not useful
Because of how slow torque is, you can calculate where every brick should be in a moving vehicle but it takes up a lot of computation resources. This would be the "hacky" bit that people are referring to, truce's version made the position of the vehicle update on a loop, probably around 10ms per loop. 10ms is a crapload in terms of seamless animation
TL;DR It's possible, not plausible