Author Topic: ZAPT and Gamemode zombie combined  (Read 3404 times)

There are still some bugs though. You can't just ignore that kind of stuff.

I know. But if it's only 2 minor ones it's not a big deal.

Inb4FlamingLockingDramaingand Banning



ANOTHER ARGUEMENT GO
*takes out popcorn*

Well stuff, look at that. stuff.

Point is, AI_ZombieModePlus was made by lordican for gamemode_zombie. Regardless the two are not meant to run alongside together, and this is just a workaround. I don't see why you are saying "You guys are wrong, there are no problems!" when in the OP you listed a few issues that are really loving odd and shouldn't be happening. Hell, I'm sure there are even more issues that you haven't discovered, but whatever.

Zombie mode plus fixed a huge amount of bugs.
Hahaha, huge amount of bugs. :P

Zombiemode plus mostly makes some changes to how the director works.
Which can be considered as bugs, but not really a lot of. :)

The fact why it sort of works with ZAPT is because the original director of gamemode zombie replaced every bloody vehicle with a zombie or nothing.
Which was fixed with zombiemode plus.

But that is all.

There are still a lot of bugs in gamemode zombie, not to mention the huge chance of additional bugs when combined with ZAPT.

For those who like using gamemode_zombie and other mods, they should check out my stripped down version of gamemode_zombie somewhere in modification discussion.
Not to advertise my stuff, but just giving a hint.
It allows you to use T+T properly.

EDIT:
I am slowpoke:
Well stuff, look at that. stuff.

Point is, AI_ZombieModePlus was made by lordican for gamemode_zombie. Regardless the two are not meant to run alongside together, and this is just a workaround. I don't see why you are saying "You guys are wrong, there are no problems!" when in the OP you listed a few issues that are really loving odd and shouldn't be happening. Hell, I'm sure there are even more issues that you haven't discovered, but whatever.
Correct.
Maybe i should just throw in a check to see if ZAPT is running.


Well stuff, look at that. stuff.

Point is, AI_ZombieModePlus was made by lordican for gamemode_zombie. Regardless the two are not meant to run alongside together, and this is just a workaround. I don't see why you are saying "You guys are wrong, there are no problems!" when in the OP you listed a few issues that are really loving odd and shouldn't be happening. Hell, I'm sure there are even more issues that you haven't discovered, but whatever.

The zombie spawns replaced is probably because there both named the same thing. And the zombie attacking each other is probably because there both on different teams.

I'm sorry, but that still sounds terrible. I don't see why you would want both running at the same time anyways. All it is doing is breaking stuff.

The zombie spawns replaced is probably because there both named the same thing. And the zombie attacking each other is probably because there both on different teams.

Good job ignoring lordician's post

Gamemode_Zombie should never run with ZAPT.

Ever.

The zombie spawns replaced is probably because there both named the same thing.
True.
And the zombie attacking each other is probably because there both on different teams.
True, gamemode_zombie works with datablock variables that state the zombieTeam, ZAPT zombies have none, thus they are enemies of eachother.
Correct.
But there are more issues then meet the eye, most likely.
I have never tried it because i am not one that would consider doing that, considering the creator of ZAPT made it so that it deactivates gamemode_zombie when it is activated with ZAPT.
Which is probably for the best.

Correct.
But there are more issues then meet the eye, most likely.
I have never tried it because i am not one that would consider doing that, considering the creator of ZAPT made it so that it deactivates gamemode_zombie when it is activated with ZAPT.
Which is probably for the best.

There may be more bugs and if they're are I will post them in the OP but for now it's seems fine. Iban may have made his mod not work because l4b zombies attack his but idk. I will continue testing it.

Weird. Now it works when I disable zombiemodplus as well. But even before I got that mod/fix left 4 block always showed up in the minigame GUI when it is not enabled