Author Topic: I'm making a DM and I need ideas for an arena  (Read 1287 times)

/title

I want a fairly large arena that is futuristic in some way. I don't mind ideas that involve nature or terrain, but a futuristic build is my goal. I'll leave pics to show you my building style for what I mean by "futuristic".



Before I show the pics, I just wanted to say that all the red and blue architecture is identical to one another (minus the color, obviously).

This is the blues' spawnroom, which contains all the classes (those floating squares with "?!" on it) and the large pad in the middle that you walk on to spawn:


And this is the red's spawn:


If you're wondering what those brick tool looking things are, they're the ammunition entities for Blockombat, which is the weapon pack I'm using.



Feel free to leave any feedback and an x/10 rating for what I have so far. But the reason I made this topic is to ask for ideas for an arena (credit will be given). Thanks for reading, and leave your ideas!

Casino from the future.

Make it randomly pick different terrains that the people fight in, or have a vote running every round.

Make it randomly pick different terrains that the people fight in, or have a vote running every round.
Because that totally doesn't involve a bunch of advanced coding that I know nothing about




Because that totally doesn't involve a bunch of advanced coding that I know nothing about

... Barely any "advanced" events.  Just make a blank arena, dupe it several times, then fill each arena in with a different environment.  The only advanced thing you'd need is the arena randomizer, which is easily done with VCE.


The only advanced thing you'd need is the arena randomizer, which is easily done with VCE.
Easy for you to say

I barely know stuff with VCE

Easy for you to say

I barely know stuff with VCE

I was too tired to write it up for you, I can do that now.

The best way to do this is have a time limit per match.  There is one spawn room with one door that everyone goes through, or multiple spawn rooms, one for each team.

This is the scenario I'm using.

Red team, blue team.  One spawn/waiting room for each team, one door in the spawn/waiting rooms.  There are three arenas, with a tele brick in every arena for each team (see below for tele brick names).  There is a "master brick" that you use for all of your global events.
The named bricks here are as follow:

Arena_1_Red
Arena_1_Blue

Arena_2_Red
Arena_2_Blue

Arena_3_Red
Arena_3_Blue

Door

Here are the events you should place on that one master brick.

Code: [Select]
[0] [Onminigamereset] [Self] [VCE_Modvariable] [Arena] [Random]
[1] [Onminigamereset] [Self] [VCE_Ifvariable] [Arena] [<] [.33] [2 4]
[2] [Onvariabletrue] [Named Brick] [Door] [Seteventenabled] [ 0 ] [x]
[3] [Onvariabletrue] [Named Brick] [Door] [Seteventenabled] [ 1 2 ] [ ]
[4] [Onvariablefalse] [Self] [VCE_Ifvariable] [Arena] [>=] [.33] [5 5]
[5] [Onvariabletrue] [Self] [VCE_Ifvariable] [Arena] [<=] [.66] [6 9]
[6] [Onvariabletrue] [Named Brick] [Door] [Seteventenabled] [ 1 ] [x]
[7] [Onvariabletrue] [Named Brick] [Door] [Seteventenabled] [ 0 2 ] [ ]
[8] [Onvariablefalse] [Named Brick] [Door] [Seteventenabled] [ 2 ] [x]
[9] [Onvariablefalse] [Named Brick] [Door] [Seteventenabled] [ 0 1] [ ]

Now, the door's events.  I'm just using a black 6Wx6bH black brick to make the illusion of an empty room.

Door
Code: [Select]
[0] [ ] [Onplayertouch] [Named Brick] [Arena_1_Red] [Setplayertransform] [ ] [ ]
[1] [ ] [Onplayertouch] [Named Brick] [Arena_2_Red] [Setplayertransform] [ ] [ ]
[2] [ ] [Onplayertouch] [Named Brick] [Arena_3_Red] [Setplayertransform] [ ] [ ]

Very simple example, but can be spiced up.  Obviously, you'd want to change the named brick to the corresponding color.

you can also just change the colors of slayer's team spawns with events so you spawn in new arenas each time. already working on a update to chemical plant that does this.



two cliffs in between a central area, with crashed space ships being used as bridges
and destroyed tanks, burned down trees,collapsed buildings, etc.

bump

two cliffs in between a central area, with crashed space ships being used as bridges
and destroyed tanks, burned down trees,collapsed buildings, etc.
i'm thinking about this. :)