Author Topic: Shape Name Lines  (Read 1921 times)

I was thinking of putting the things in this mod above a player's name all the time, but then i realized that you can't change a player's shape name.
Is there any way to get around this and add an ASCII health bar under a player's name?

wtf is ascii health bar




I thought that with one of the new revisions you could completely hide the shapename, then mount a bot or something to the player's head and set the shapename on that

I thought that with one of the new revisions you could completely hide the shapename, then mount a bot or something to the player's head and set the shapename on that
as of r####, you can setShapeNameDistance(0);

I thought that with one of the new revisions you could completely hide the shapename, then mount a bot or something to the player's head and set the shapename on that
Can you mount a staticsape with empty.dts to node 8 and set it's name?

Can you mount a staticsape with empty.dts to node 8 and set it's name?
believe so.

believe so.
dose it require a datablock?
Also doesn't setshapenamedistance also affect the name of the mounted shape?

dose it require a datablock?
Also doesn't setshapenamedistance also affect the name of the mounted shape?
I don't know, but I'm not sure why it would

I don't know, but I'm not sure why it would
because a static shape needs a datablock
and with common sense you get the idea that that function shrinks the visibilty of ALL shape names, not just players

because a static shape needs a datablock
and with common sense you get the idea that that function shrinks the visibilty of ALL shape names, not just players
setting the shapenamedistance of the player shouldn't set the shape name distance of a completely different object mounted to the player

Waitis setshapenamedistance a global function or is it player::setshapenamedistance
If 2nd nvm

Waitis setshapenamedistance a global function or is it player::setshapenamedistance
If 2nd nvm
If you don't know, stop trying to help.