Author Topic: Are events bugging out or something i don't understand this  (Read 950 times)



Puzzle_WallA  -  This brick is the brick players click to set the relay off. They're relays because i need another brick to toggle it later on. There are two of these bricks (1x6x5)
StatueA_Weapon  -  This is the brick on the statue that holds the weapon.
StatueA_ProjectileToggle  -  This is the brick that catches the projectile when i activate another brick. If the brick isn't raycasted, the pinball will go right through, but this part doesn't exist yet, it just sets the raycasting on/off.

What the hell is going on here and why isn't it working. The toggle events basically don't even happen, when i click it it just sets the weapon to sword and doesn't toggle jack stuff. Is it my events or is it the eventing system that's in the fault?

Pretty sure relays and toggles don't work well together.

Ok, first, I'd suggest you use [Self] instead of [Named Brick] or whenever there is Puzzle_WallA.

Second, make sure your Toggleeventenabled event box has the numbers in order, it makes for a more organized event system.

Third, I'd suggest putting [Onactivate] at the beginning of the events, as this has been a fault in some of my past event systems that I didn't even realize.

Ok, first, I'd suggest you use [Self] instead of [Named Brick] or whenever there is Puzzle_WallA.

Second, make sure your Toggleeventenabled event box has the numbers in order, it makes for a more organized event system.

Third, I'd suggest putting [Onactivate] at the beginning of the events, as this has been a fault in some of my past event systems that I didn't even realize.
I had OnRelay because i had another brick that would send the brick a relay.
I wanded the events out of frustration a while ago, will probably try again tomorrow though ;(