I thought of a hacky way to do this.
If you're always using a standard playertype you can compare the eyePoints of the player to the position
I mean. When some's thread is set to sit set a var to truethe next time that person has his thread set, check if it isn't true and that var is true. Then call the function
Sitting doesn't call the playThread function.
are you sure? because when I called findclientbyname(Brian).player.playThread("sit",0); it seemed to work.
........ package serverCmdSit?
That's what I was thinking, but it wouldn't know whether someone stood up, only if they sat down