Author Topic: Tombland - just wait  (Read 20260 times)

-snot-

You're definitely in for building not sure about modeling but we will see about that.





Alright,

Seeing my current schedule and school and stuff like that I'm afraid that a good long deep exciting not rushed testing day can only be done at Friday to Sunday.
So testers will have to wait for that and id like some timezones to see how long I need to stay up for everyone to get testing.


In the meantime we coders will add and polish stuff so its better when Friday comes.


Now then

Here are all the sections which make up the tomb so far in a list

Code: [Select]
sections/chest1.bls
sections/chest2.bls
sections/chest3.bls
sections/chest4.bls
sections/corner1_ne.bls
sections/corner1_nw.bls
sections/corner1_se.bls
sections/corner1_sw.bls
sections/corridoor1_Cne.bls
sections/corridoor1_Cnw.bls
sections/corridoor1_Cse.bls
sections/corridoor1_Csw.bls
sections/corridoor1_Te.bls
sections/corridoor1_Tn.bls
sections/corridoor1_Ts.bls
sections/corridoor1_Tw.bls
sections/corridoor1_c.bls
sections/corridoor1_ende.bls
sections/corridoor1_endn.bls
sections/corridoor1_ends.bls
sections/corridoor1_endw.bls
sections/corridoor1_ew.bls
sections/corridoor1_ns.bls
sections/door1_ew.bls
sections/door1_ns.bls
sections/floor1.bls
sections/respawn.bls
sections/vase1.bls
sections/vase2.bls
sections/wall1_Te.bls
sections/wall1_Tn.bls
sections/wall1_Ts.bls
sections/wall1_Tw.bls
sections/wall1_e.bls
sections/wall1_n.bls
sections/wall1_s.bls
sections/wall1_w.bls

lets take one of them and see what the name means

Code: [Select]
corridoor1_ew
this means that this part belongs in corridoor and that its a normal straight piece with the empty ends facing to east and west (thus the "ew")

Code: [Select]
corridoor1_Te
this means that it still belongs in the corridoors and that its a "T" shaped one with the end of T facing east (hence the "Te")

The rest are logically the same.


And here is a picture of most of them you need to see (without shaders):



These are the parts which make up the tomb as I said.
They are pretty bland and not that good looking to the eye.

Of course there are vases and chests to spice it up but meh...

So what I need the builders to do is to come up with some ideas on how to make good looking parts and then build them.
Now you need to build atleast all of these ones mentioned above because they are the bare basics of the tomb and without all of them we would have nasty holes in the tomb.

So firstly you will probably start with those and then maybe add something you came up with (like a crack in the roof part or a widening in corridoor or a statue etc)

All the parts are standing on 16x16 baseplate, you can change that but remember that all the parts must have the same baseplate size or it gets messed up.





If you guys have steam you should probably add me: http://steamcommunity.com/id/spadeofallspades/ and we will talk with other team members too!
Or you can post here or PM me or talk in rtb or Blockland or anything you find me on.

holy loving stuff that was loving awesome.
I have never had so much fun debugging a mod.

My timezone is GMT +1.

good luck with it! look good

I was testing some bug fixes and totally not playing and I saw this

osht theres a problem with the generator!



excuse me, but I made the dungeon generation code and so far nobody has made any changes to the code that woold be seen here so...

and brian came into the team after i had made everything seen here atm (like everyone else)
« Last Edit: October 23, 2012, 10:24:57 AM by Space Man »

Oh by the way, what is the brick list that you have available for me to use? I just want to know because I could accidentally use bricks that you do not have.

Oh by the way, what is the brick list that you have available for me to use? I just want to know because I could accidentally use bricks that you do not have.

You can use any bricks. Just remember to tell me any non default brick add-ons so I can download them and add them.

and you can use any colorset just tell that to me too.
« Last Edit: October 23, 2012, 10:32:51 AM by Space Man »

excuse me, but I made the dungeon generation code and so far nobody has made any changes to the code that woold be seen here so...

and brian came into the team after i had made everything seen here atm (like everyone else)
That's a little suspicious, since it looks almost exactly like Truce's dungeon generator, and not even three days ago Brian Smith was asking for help fixing it because it wasn't working.

could i like review this when its done

it looks absolutely fabulous

That's a little suspicious, since it looks almost exactly like Truce's dungeon generator, and not even three days ago Brian Smith was asking for help fixing it because it wasn't working.

I can show you (and Truce) the code if you want and im pretty sure its way different.

It's not impossible that we may have used the same kind of method

in here it goes like:
1. make a room
2. make doors for it
3. make corridoors for the door
4. make doors to the corridoors
5. make rooms to the corridoor doors
6 .repeat 2.

but im pretty sure that the code itself is way different

EDIT: also yes crepe
« Last Edit: October 23, 2012, 12:03:43 PM by Space Man »

I was asking for him to fix it because I didn't think that spade would say yes.

This is pretty neat, I hope we get to see it finished enough for a public release some-day.