Is there a way to get the current running FPS, like what's displaying when you do metrics(fps);?
$fps::real ?
There was a client side mod on RTB that told your fps, but when I compared it to the fps from metrics(fps); the one through the mod was reporting roughly 25% less. I would be interested to find our what method it uses
There is $fps::real and $fps::virtual.
what's the difference between them?
one is around 25-35% less than the other.I had 1000 fps according to $fps::virtual, and i had 613 fps according to $fps::real.
Hasn't there been an addon to render your Virtual FPS and Real FPS on your HUD? If not, someone make this, please.
What the hell do you mean by "the virtual frame system"? Schedules ("core code" too, really) and the actual "core code" are processed together in iterations of the same main loop.
Well, first, I updated my post. Second, that's not true. The render loop and the processing loop are two different loops.