I can understand him just fine. If you can't, then don't post.
No, his code will help you, there is no function required.
specialbricktype = "VehicleSpawn";
I will add it, but what about the bricK?
Like this:
specialbricktype = "Brick";
as in server.cs script correct?
How I can have both or separate line each of them?
This my idea something look like:

This my idea an example

I work on Super Wrench for GUI pop up with multiple Vehicles, Tools, Items, Weapons of Inventory
(Wrench Inventory Viewer GUI)My code:
server.csdatablock itemData(superWrenchItem : wrenchItem)
{
category = "Weapon";
uiName = "Super Wrench";
image = superWrenchImage;
colorShiftColor = "1 0 1 1";
};
datablock shapeBaseImageData(superWrenchImage : wrenchImage)
{
// SpaceCasts
raycastWeaponRange = 4;
raycastWeaponTargets = $TypeMasks::All;
raycastDirectDamage = 0;
raycastExplosionProjectile = wrenchProjectile;
item = superWrenchItem;
projectile = wrenchProjectile;
colorShiftColor = "1 0 1 1";
showBricks = 0;
// State change needed so that the wrench will autofire without reclicking.
stateTransitionOnTriggerUp[4] = "";
stateTransitionOnTriggerDown[4] = "StopFire";
};
color code:
1 0 1 1=Purple
So where I can put
specialbricktype = "VehicleSpawn"; at?
Thank you for patience with me for doing this.