Author Topic: How to make a 3d game?  (Read 2322 times)

Not necessarily. For example, Lua is used in the Love2D engine, but then it is also used by 3D games like ROBLOX, and GMod.

But indeed, I agree with the suggestion of starting with a 2D game. It's easier to work with flat space other than worrying about 3D models, and textures. It gets
the basics of making a good game into your head. Once you get the hang of it, and make a couple of complete games, you can move on to 3D games.

So starting with Love2D would be your best bet. I'm actually also learning to code as well. I can help you with the basics if you'd like.

Ok I'll mess with that, and I'll let you know if I need any help :3 thanks

i got stuck at a point with love2d, because there were things i wanted to do that i couldnt search up on the internet.

id recommend a language that is really widely used, so there's a lot of help for it on the internet.
but it doesnt really matter.

Actually when it comes to art, it's easier to start 3d rather than 2d.

i got stuck at a point with love2d, because there were things i wanted to do that i couldnt search up on the internet.

id recommend a language that is really widely used, so there's a lot of help for it on the internet.
but it doesnt really matter.
This, I would use C++ and get a book about, I'm reading a book for it, "Beginning C++ Through Game Programming"

I found this guy that made a 3 part tutorial with each part being 2 hours long about how to make a 2d minecraft game in eclipse, so I'm going to try that because I already did a bit of that program this spring.

:3
:>
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:3
I think something is wrong with your face.

You should learn a programming language first. Something like C++ or Java, maybe. (I'd personally go with C++, and there are other choices.)
Unless, of course, you use some sort of engine that doesn't require you to know any kind of scripting/programming language (spoiler alert: most ones that are worth using probably do) to make something actually good.

Making a game is not necessarily an easy thing, no matter what engine you're using or if you're making your own.


i got stuck at a point with love2d, because there were things i wanted to do that i couldnt search up on the internet.

id recommend a language that is really widely used, so there's a lot of help for it on the internet.
but it doesnt really matter.
there isn't going to be a "how to" on every possible scenario on the internet.

an important skill to have when making a game is problem solving and logic. if the game engine has a wiki, use it, look up what you're able to do, and figure out how to go about doing what you want to do.

Anyone have an idea how to get cute looking hand drawn textures and ot pieces of ugly stuff
Is a grafic tablet recommended?

I think something is wrong with your face.

You should learn a programming language first. Something like C++ or Java, maybe. (I'd personally go with C++, and there are other choices.)
Unless, of course, you use some sort of engine that doesn't require you to know any kind of scripting/programming language (spoiler alert: most ones that are worth using probably do) to make something actually good.

Making a game is not necessarily an easy thing, no matter what engine you're using or if you're making your own.

Coding to me seems like you just do it alot and then you understand it, so my questions and stuff may sound stupid.
By learning code first, do you mean make a calculator or something? Or just research small lines of code? I don't even know what the forget I mean :<

i would say the best way of learning is to follow multiple tutorials, then apply the knowledge gained from those tutorials in whatever project you decide to pursue.

after you have a pretty good idea of how to use whatever you're using, use it's wiki for everything else you might want to know.

Coding to me seems like you just do it alot and then you understand it, so my questions and stuff may sound stupid.
By learning code first, do you mean make a calculator or something? Or just research small lines of code? I don't even know what the forget I mean :<
You should be able to make a blockland script work before you try to program stuff

You should be able to make a blockland script work before you try to program stuff

so you're saying i should try modding guns or something in blockland before coding my own stuff?

an important skill to have when making a game is problem solving and logic. if the game engine has a wiki, use it, look up what you're able to do, and figure out how to go about doing what you want to do.
i have spent eight days looking at the documentation for SDL commands

and i still don't get WHAT THE forget SDL_BLITSURFACE DOES

cameras and collision boxes i just can't get working!

so you're saying i should try modding guns or something in blockland before coding my own stuff?
If you can't do that how are ya gonna program stuff?